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/*
   Copyright (c) 2016 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _COLORS_H_
#define _COLORS_H_

#include "Core/Math/Headers/MathVectors.h"

namespace Divide {
namespace DefaultColors {
/// Random stuff added for convenience
inline vec4<F32> WHITE() { return vec4<F32>(1.0f, 1.0f, 1.0f, 1.0f); }

inline vec4<F32> BLACK() { return vec4<F32>(0.0f, 0.0f, 0.0f, 1.0f); }

inline vec4<F32> RED() { return vec4<F32>(1.0f, 0.0f, 0.0f, 1.0f); }

inline vec4<F32> GREEN() { return vec4<F32>(0.0f, 1.0f, 0.0f, 1.0f); }

inline vec4<F32> BLUE() { return vec4<F32>(0.0f, 0.0f, 1.0f, 1.0f); }

inline vec4<F32> DIVIDE_BLUE() { return vec4<F32>(0.1f, 0.1f, 0.8f, 1.0f); }

inline vec4<U8> RANDOM() {
    return vec4<U8>(rand() % 256, rand() % 256, rand() % 256, 255);
}

inline vec4<F32> RANDOM_NORMALIZED() {
    return Util::ToFloatColor(RANDOM());
}

};  // namespace DefaultColors
};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Utility/Headers/Colors.h

Diff revisions: vs.
Revision Author Commited Message
648 Diff Diff IonutCava picture IonutCava Sun 21 Feb, 2016 16:32:52 +0000

[IonutCava]
- Update copyright notice
- Move BoundingBox and BoundingSphere to a new BoundsComponent
— Add a temp hack in SceneGraphNode to update these

433 Diff Diff IonutCava picture IonutCava Wed 13 May, 2015 15:57:17 +0000

[Ionut]
- Some code cleanup (global functions now start with a capital case)
- Some fixed timestep adjustments
- Input logging (key presses & mouse button presses with location at event time)

350 Diff Diff IonutCava picture IonutCava Tue 10 Feb, 2015 16:25:39 +0000

[Ionut]
- Simplified some Util-namespace level functions by using STL algorithms where possible
- Formatted the entire codebase using clang-format with the following style: "{BasedOnStyle: Google, IndentWidth: 4}"
- Attempted to make ProfileTimer thread-safe (temp fix until std::chrono works properly in Visual Studio)

343 Diff Diff IonutCava picture IonutCava Thu 15 Jan, 2015 17:30:12 +0000

[Ionut]
- Refactored 2 singletons into static classes (Console and TerrainLoader)
- Changed some C-casts to static_casts
- Updated copyright notices

333 IonutCava picture IonutCava Tue 09 Dec, 2014 16:15:44 +0000

[Ionut]
- Removed “core.h” and moved everything to their appropriate header files
- Renamed MathClasses to MathMatrices (finally)
- Renamed “-Inl.h” files to ".inl"
- Some String wrapper refactoring
- Update “InstallLibraries.bat” so that it still offers valid options