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/*
   Copyright (c) 2016 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _GUI_TEXT_H_
#define _GUI_TEXT_H_
#include "GUIElement.h"
#include "Utility/Headers/TextLabel.h"

namespace Divide {

class GUIText : public GUIElement, public TextLabel {
    friend class GUI;

   public:
    GUIText(ULL ID, 
            const stringImpl& text,
            const vec2<F32>& relativePosition,
            const stringImpl& font,
            const vec3<F32>& color,
            CEGUI::Window* parent,
            U32 textHeight = 16);

    void draw() const;
    void mouseMoved(const GUIEvent& event);
    void onMouseUp(const GUIEvent& event);
    void onMouseDown(const GUIEvent& event);
    void onChangeResolution(U16 w, U16 h);
    const bool isVisible() const override;

protected:
    F32 _heightCache;
    vec2<F32> _position;
};

};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/GUI/Headers/GUIText.h

Diff revisions: vs.
Revision Author Commited Message
693 Diff Diff IonutCava picture IonutCava Thu 28 Apr, 2016 16:19:35 +0000

[IonutCava]
- Cleanup Time and Profiling code

691 Diff Diff IonutCava picture IonutCava Tue 26 Apr, 2016 16:14:43 +0000

[IonutCava]
- Cleanup hash map template code (and allow creation of hash maps using the default allocator)
- Speedup text label multi-line parsing (now done on setText instead of drawText)
- Fix some reflection-related material crashes

657 Diff Diff IonutCava picture IonutCava Sun 06 Mar, 2016 18:54:25 +0000

[Ionut]
- Small corrections to the resolution change system and its relation to the GUI rendering system

648 Diff Diff IonutCava picture IonutCava Sun 21 Feb, 2016 16:32:52 +0000

[IonutCava]
- Update copyright notice
- Move BoundingBox and BoundingSphere to a new BoundsComponent
— Add a temp hack in SceneGraphNode to update these

446 Diff Diff IonutCava picture IonutCava Mon 25 May, 2015 19:37:45 +0000

[Ionut]
- SDL based windowing system:
— Support for Windowed/FullScreen windowed/Fullscreen mode

426 Diff Diff IonutCava picture IonutCava Fri 08 May, 2015 16:07:39 +0000

[Ionut]
- Small cleanup and performance optimizations

366 Diff Diff IonutCava picture IonutCava Tue 10 Mar, 2015 16:56:30 +0000

[Ionut]
- More type safe enum replacement

350 Diff Diff IonutCava picture IonutCava Tue 10 Feb, 2015 16:25:39 +0000

[Ionut]
- Simplified some Util-namespace level functions by using STL algorithms where possible
- Formatted the entire codebase using clang-format with the following style: "{BasedOnStyle: Google, IndentWidth: 4}"
- Attempted to make ProfileTimer thread-safe (temp fix until std::chrono works properly in Visual Studio)

343 Diff Diff IonutCava picture IonutCava Thu 15 Jan, 2015 17:30:12 +0000

[Ionut]
- Refactored 2 singletons into static classes (Console and TerrainLoader)
- Changed some C-casts to static_casts
- Updated copyright notices

321 IonutCava picture IonutCava Wed 03 Sep, 2014 22:05:15 +0000

[Ionut]
- Added support (and enabled by default) for the EASTL library (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html / https://github.com/paulhodge/EASTL)
— Strings, vectors and hash_maps can be combined from EASTL, STL and Boost (not all combinations work. e.g. EASTL strings with STL/Boost containers due to the lack of a proper hash function)