Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
#include "Headers/ParticleTimeGenerator.h"

namespace Divide {

void ParticleTimeGenerator::generate(vectorImpl<std::future<void>>& packagedTasks, 
                                     const U64 deltaTime,
                                     ParticleData& p,
                                     U32 startIndex,
                                     U32 endIndex) {
    for (U32 i = startIndex; i < endIndex; ++i) {
        F32 time = Random(_minTime, _maxTime);
        p._misc[i].x = time;
        p._misc[i].y = 0.0f;
        p._misc[i].z = time > EPSILON_F32 ? 1.0f / p._misc[i].x : 0.0f;
    }
}
};

Commits for Divide-Framework/trunk/Source Code/Dynamics/Entities/Particles/ConcreteGenerators/ParticleTimeGenerator.cpp

Diff revisions: vs.
Revision Author Commited Message
631 Diff Diff IonutCava picture IonutCava Sun 24 Jan, 2016 20:28:21 +0000

[IonutCava]
- Fix and optimize particle rendering system
- Temporarily disable Z_PRE_PASS system for testing
- Improve thread pool destruction system a bit
- Fix texture loading when used as fb attachment
- Forward+ renderer now takes the entire light buffer (no need to split up by light type)
- Start work on occlusion culling fixes:
— ToDo: Take into account batching system
— Fix gl_DrawIDARB usage

541 Diff Diff IonutCava picture IonutCava Thu 29 Oct, 2015 17:03:27 +0000

[IonutCava]
- Initial work on multi-threading the main loop (experimental. unstable):
— Multi-threaded frustum culling
— Multi-threaded particle update system

530 Diff Diff IonutCava picture IonutCava Tue 20 Oct, 2015 15:58:24 +0000

[IonutCava]
- Particle system improvements
- glLockManager improvements

521 Diff Diff IonutCava picture IonutCava Tue 06 Oct, 2015 16:12:58 +0000

[IonutCava]
- Performance improvements:
— Upload an entire animation’s bone data instead of the current frame’s data and bind the appropriate frame’s transform range.
-— Sacrifices VRAM but reduces the number of RAM->VRAM uploads for animated characters
— Some refactoring in the particle code (emitter, generators, updaters, etc)
- Bugfix:
— Default texture wrap mode to REPEAT instead of CLAMP as ASSIMP seems to be failing at reading texture wrap modes and REPEAT is a safer bet.

469 Diff Diff IonutCava picture IonutCava Tue 09 Jun, 2015 15:19:29 +0000

[Ionut]
- Particle system updates

433 Diff Diff IonutCava picture IonutCava Wed 13 May, 2015 15:57:17 +0000

[Ionut]
- Some code cleanup (global functions now start with a capital case)
- Some fixed timestep adjustments
- Input logging (key presses & mouse button presses with location at event time)

422 Diff Diff IonutCava picture IonutCava Tue 05 May, 2015 20:33:47 +0000

[Ionut]
- Bug fixes for the previous commit
- Replace most static_cast<U32/I32> with to_int / to_uint

358 Diff Diff IonutCava picture IonutCava Sun 01 Mar, 2015 22:44:38 +0000

[Ionut]
- Fixed some OpenGL initialization issues and function calls (no proper support for DSA yet)
- Cleanup up the Sound and Physics Wrappers
- Some readability improvements here and there

353 IonutCava picture IonutCava Tue 17 Feb, 2015 17:08:27 +0000

[Ionut]
- Compatibility updates for Boost 1.57 (some warnings still exist for now)
- Fixed some non-conforming code
- Added ALL OF THE MISSING FILES FROM THE LAST 15 commits ...........