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Entry Size Revision Updated
Entities 612 Sun 20 Dec, 2015 17:47:26 +0000
WeaponSystem 408 Thu 23 Apr, 2015 15:44:51 +0000

Commits for Divide-Framework/trunk/Source Code/Dynamics

Revision Author Commited Message
612 IonutCava picture IonutCava Sun 20 Dec, 2015 17:47:26 +0000

[IonutCava]
- Z-PrePass system improvements
— Depth only rendertarget and both eye render targets (screen and anaglyph) share the same depth buffer
— Screen render targets don’t clear or write the/to the depth buffer

610 IonutCava picture IonutCava Fri 18 Dec, 2015 13:25:07 +0000

[IonutCava]
- Z_PRE_PASS groundwork

600 IonutCava picture IonutCava Tue 08 Dec, 2015 17:22:11 +0000

[IonutCava]
- Cleanup SceneGraphNode class
- Rework AABB calculation and update system and fix various AABB problems (e.g. light AABB, parent mesh AABB, etc)
- Create a list of closest shadow casting lights for faster shadow map generation
- Texture creation bug fixed (related to descriptor enum value)
- Better FPS and Frametime calculation system

599 IonutCava picture IonutCava Mon 07 Dec, 2015 22:31:39 +0000

[IonutCava]
- Bounding box calculation updates for particle systems and skybox
- Small optimization for the particle shader

598 IonutCava picture IonutCava Mon 07 Dec, 2015 17:21:28 +0000

[IonutCava]
- Transform caching updates
- Light impostor rendering updates
- Temporarily disable persistent buffer mapping

593 IonutCava picture IonutCava Thu 03 Dec, 2015 17:17:30 +0000

[IonutCava]
- Culling, light rendering, physics transforms and impostor updates

591 IonutCava picture IonutCava Wed 02 Dec, 2015 17:17:23 +0000

[IonutCava]
- More work on the ForwardPlus renderer
- Singleton cleanup
- First steps for reducing scope of GFXDevice class

589 IonutCava picture IonutCava Tue 01 Dec, 2015 13:51:59 +0000

[IonutCava]
- Cleanup some indirections to improve cache locality

579 IonutCava picture IonutCava Sun 22 Nov, 2015 16:17:19 +0000

[IonutCava]
- Improved frustum culling:
— Nodes that intersect the view are recursively parsed.
— Nodes that are outside the view are skipped entirely.
— Nodes that are inside the view are added with no further recursive checks.
- Change the order of render bin parsing (skybox is now the last to draw to reduce fillrate cost)
- Removed GLIM exceptions system (replaced with simple asserts)
- Added BoundingSphere rendering support.
— Currently, selected nodes render bounding sphere in wireframe

572 IonutCava picture IonutCava Wed 18 Nov, 2015 17:15:43 +0000

[Ionut]
- Attempt to pack all shadowmaps in Shadowmap arrays
- Cleanup lighting and material info
- Fix light impostor rendering