Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Entry Size Revision Updated
AILogs 416 Wed 29 Apr, 2015 20:06:19 +0000
assets 609 Fri 18 Dec, 2015 13:05:06 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 601 Wed 09 Dec, 2015 17:12:38 +0000
shaderCache 268 Wed 04 Jun, 2014 10:20:27 +0000
Source Code 612 Sun 20 Dec, 2015 17:47:26 +0000
VCData 612 Sun 20 Dec, 2015 17:47:26 +0000
XML 604 Sun 13 Dec, 2015 19:04:57 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
DevIL.dll 746.5K 249 Mon 31 Mar, 2014 20:42:31 +0000
Divide-Game.exe 10.6M 603 Thu 10 Dec, 2015 21:35:02 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 601 bytes 333 Tue 09 Dec, 2014 16:15:44 +0000
libassimpd.so.3 50.1M 463 Wed 03 Jun, 2015 16:12:10 +0000
libEGL.dll 83K 457 Mon 01 Jun, 2015 21:45:52 +0000
libFLAC-8.dll 366K 314 Sun 24 Aug, 2014 19:54:33 +0000
libGLESv2.dll 127K 457 Mon 01 Jun, 2015 21:45:52 +0000
libjpeg-9.dll 237.5K 446 Mon 25 May, 2015 19:37:45 +0000
libmikmod-2.dll 280.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmodplug-1.dll 460K 314 Sun 24 Aug, 2014 19:54:33 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libPhysX3CommonDEBUG_x64.so 1.4M 463 Wed 03 Jun, 2015 16:12:10 +0000
libpng16-16.dll 211K 446 Mon 25 May, 2015 19:37:45 +0000
libtiff-5.dll 441K 446 Mon 25 May, 2015 19:37:45 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
libwebp-4.dll 319K 446 Mon 25 May, 2015 19:37:45 +0000
main.xml 275 bytes 149 Sun 21 Apr, 2013 21:38:05 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CHECKED_x64.dll 3.9M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3Common_x64.dll 1.8M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 479 Thu 06 Aug, 2015 21:00:48 +0000
PhysX3Cooking_x64.dll 522K 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 479 Thu 06 Aug, 2015 21:00:48 +0000
PhysX3DEBUG_x64.dll 7.3M 479 Thu 06 Aug, 2015 21:00:48 +0000
SDL2.dll 1.1M 251 Wed 02 Apr, 2014 20:38:18 +0000
SDL2_image.dll 109K 446 Mon 25 May, 2015 19:37:45 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
soft_oal.dll 778.6K 358 Sun 01 Mar, 2015 22:44:38 +0000
zlib1.dll 130.5K 448 Tue 26 May, 2015 16:00:37 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
612 IonutCava picture IonutCava Sun 20 Dec, 2015 17:47:26 +0000

[IonutCava]
- Z-PrePass system improvements
— Depth only rendertarget and both eye render targets (screen and anaglyph) share the same depth buffer
— Screen render targets don’t clear or write the/to the depth buffer

611 IonutCava picture IonutCava Fri 18 Dec, 2015 13:42:07 +0000

[IonutCava]
- Allow framebuffers to share attachments

610 IonutCava picture IonutCava Fri 18 Dec, 2015 13:25:07 +0000

[IonutCava]
- Z_PRE_PASS groundwork

609 IonutCava picture IonutCava Fri 18 Dec, 2015 13:05:06 +0000

[IonutCava]
- Postprocessing improvements
- Shadowmapping warning fix (non-depth texture bound to depth sampler)

608 IonutCava picture IonutCava Thu 17 Dec, 2015 17:09:51 +0000

[IonutCava]
- More work on SSAO
- Each render target stores the settings that were used when it was rendered to (fov, projection mat, etc).

607 IonutCava picture IonutCava Tue 15 Dec, 2015 20:52:56 +0000

[IonutCava]
- Allow automatic adaptive exposure to be turned off or on at runtime

606 IonutCava picture IonutCava Tue 15 Dec, 2015 17:16:59 +0000

[IonutCava]
- More post-processing work:
— Average luminance calculation and tonemapping are no longer optional
— Split HDR and LDR based operators into their respective batches
- Allow disabling of specific Framebuffer render targets if needed

605 IonutCava picture IonutCava Mon 14 Dec, 2015 21:10:30 +0000

[IonutCava]
- Updated FXAA shader from v2 to v3.1.1
- LDR target conversion check and guarantee:
— Bloom/ToneMap always overwrites ldrTarget
— FXAA creates ldrTarget from hdrTarget if it wasn’t set by Bloom
— PreRenderBatch creates ldrTarget from hdrTarget if neither Bloom or Fxaa managed to create it
- Some Linear/SRGB corrections (still not 100% corect but getting there)

604 IonutCava picture IonutCava Sun 13 Dec, 2015 19:04:57 +0000

[IonutCava]
- New post processing system:
— Simplified operators
— PostFX is always enabled. Individual operators are toggles on or off
— Fixed Bloom and adaptive exposure
- Reworked texture creation and resizing
— Saved TextureDescriptor as part of the texture state

603 IonutCava picture IonutCava Thu 10 Dec, 2015 21:35:02 +0000

[IonutCava]
- Directional light impostor icon
- Updated splash image