Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 612 Sun 20 Dec, 2015 17:47:26 +0000

Commits for Divide-Framework/

Revision Author Commited Message
612 IonutCava picture IonutCava Sun 20 Dec, 2015 17:47:26 +0000

[IonutCava]
- Z-PrePass system improvements
— Depth only rendertarget and both eye render targets (screen and anaglyph) share the same depth buffer
— Screen render targets don’t clear or write the/to the depth buffer

611 IonutCava picture IonutCava Fri 18 Dec, 2015 13:42:07 +0000

[IonutCava]
- Allow framebuffers to share attachments

610 IonutCava picture IonutCava Fri 18 Dec, 2015 13:25:07 +0000

[IonutCava]
- Z_PRE_PASS groundwork

609 IonutCava picture IonutCava Fri 18 Dec, 2015 13:05:06 +0000

[IonutCava]
- Postprocessing improvements
- Shadowmapping warning fix (non-depth texture bound to depth sampler)

608 IonutCava picture IonutCava Thu 17 Dec, 2015 17:09:51 +0000

[IonutCava]
- More work on SSAO
- Each render target stores the settings that were used when it was rendered to (fov, projection mat, etc).

607 IonutCava picture IonutCava Tue 15 Dec, 2015 20:52:56 +0000

[IonutCava]
- Allow automatic adaptive exposure to be turned off or on at runtime

606 IonutCava picture IonutCava Tue 15 Dec, 2015 17:16:59 +0000

[IonutCava]
- More post-processing work:
— Average luminance calculation and tonemapping are no longer optional
— Split HDR and LDR based operators into their respective batches
- Allow disabling of specific Framebuffer render targets if needed

605 IonutCava picture IonutCava Mon 14 Dec, 2015 21:10:30 +0000

[IonutCava]
- Updated FXAA shader from v2 to v3.1.1
- LDR target conversion check and guarantee:
— Bloom/ToneMap always overwrites ldrTarget
— FXAA creates ldrTarget from hdrTarget if it wasn’t set by Bloom
— PreRenderBatch creates ldrTarget from hdrTarget if neither Bloom or Fxaa managed to create it
- Some Linear/SRGB corrections (still not 100% corect but getting there)

604 IonutCava picture IonutCava Sun 13 Dec, 2015 19:04:57 +0000

[IonutCava]
- New post processing system:
— Simplified operators
— PostFX is always enabled. Individual operators are toggles on or off
— Fixed Bloom and adaptive exposure
- Reworked texture creation and resizing
— Saved TextureDescriptor as part of the texture state

603 IonutCava picture IonutCava Thu 10 Dec, 2015 21:35:02 +0000

[IonutCava]
- Directional light impostor icon
- Updated splash image