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Entry Size Revision Updated
GenericVertexData.h 7.3K 350 Tue 10 Feb, 2015 16:25:39 +0000
VertexBuffer.h 14.2K 350 Tue 10 Feb, 2015 16:25:39 +0000
VertexDataInterface.h 2.2K 350 Tue 10 Feb, 2015 16:25:39 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video/Buffers/VertexBuffer/Headers

Revision Author Commited Message
350 IonutCava picture IonutCava Tue 10 Feb, 2015 16:25:39 +0000

[Ionut]
- Simplified some Util-namespace level functions by using STL algorithms where possible
- Formatted the entire codebase using clang-format with the following style: "{BasedOnStyle: Google, IndentWidth: 4}"
- Attempted to make ProfileTimer thread-safe (temp fix until std::chrono works properly in Visual Studio)

344 IonutCava picture IonutCava Fri 23 Jan, 2015 17:10:48 +0000

[Ionut]
- New Particle system:
— Particle emitter uses particle sources for particle data stored in SOA format
— Particle Generators control how particles are emitter from the sources
— Particle Updaters control the behaviour of the emitted particles
- GenericVertexData can now use an optional index buffer

343 IonutCava picture IonutCava Thu 15 Jan, 2015 17:30:12 +0000

[Ionut]
- Refactored 2 singletons into static classes (Console and TerrainLoader)
- Changed some C-casts to static_casts
- Updated copyright notices

337 IonutCava picture IonutCava Wed 17 Dec, 2014 17:25:16 +0000

[Ionut]
- Replaced all tabs with 4 spaces (some spacing may be off now. no way to check all the files.)
- Moved implementation details for ParamHandler, BoundingBox, BoundingSphere and ProfileTimer to proper .inl and .cpp files. (more to follow)
- Update all forward declared enums with the required storage type (as requested by the C++11 standard)

334 IonutCava picture IonutCava Wed 10 Dec, 2014 17:21:22 +0000

[Ionut]
- Reorganized the Hardware project and renamed to "Platform"
- Reorganized the Server project