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Entry Size Revision Updated
Headers 350 Tue 10 Feb, 2015 16:25:39 +0000
NavMeshes 350 Tue 10 Feb, 2015 16:25:39 +0000
Waypoints 350 Tue 10 Feb, 2015 16:25:39 +0000
DivideCrowd.cpp 9.9K 350 Tue 10 Feb, 2015 16:25:39 +0000
DivideRecast.cpp 7.8K 350 Tue 10 Feb, 2015 16:25:39 +0000

Commits for Divide-Framework/trunk/Source Code/AI/PathFinding

Revision Author Commited Message
350 IonutCava picture IonutCava Tue 10 Feb, 2015 16:25:39 +0000

[Ionut]
- Simplified some Util-namespace level functions by using STL algorithms where possible
- Formatted the entire codebase using clang-format with the following style: "{BasedOnStyle: Google, IndentWidth: 4}"
- Attempted to make ProfileTimer thread-safe (temp fix until std::chrono works properly in Visual Studio)

349 IonutCava picture IonutCava Fri 06 Feb, 2015 17:11:39 +0000

[Ionut]
- More raw pointer replacements
- Removed some redundant parameters to a few scene and application functions

348 IonutCava picture IonutCava Thu 05 Feb, 2015 17:13:01 +0000

[Ionut]
- Replaced some raw pointers with smart pointers or direct data members
- Removed redundant SceneGraph pointer from SceneGraphNode

347 IonutCava picture IonutCava Thu 05 Feb, 2015 13:39:09 +0000

[Ionut]
- Changed all begin/end calls on containers to non-member versions
- Replaced all useless “auto” keywords from code. (“auto” only makes sense for return values for delegate functions)
- Replaced useless code in Util::Mat4::Multiply with something that makes sense

343 IonutCava picture IonutCava Thu 15 Jan, 2015 17:30:12 +0000

[Ionut]
- Refactored 2 singletons into static classes (Console and TerrainLoader)
- Changed some C-casts to static_casts
- Updated copyright notices

342 IonutCava picture IonutCava Tue 13 Jan, 2015 20:01:40 +0000

[Ionut]
- More timing fixes

338 IonutCava picture IonutCava Thu 08 Jan, 2015 14:17:33 +0000

[Ionut]
- Added Metric, Time and Angle namespaces and moved all related functions to the appropriate one.
- Reworked most dynamic_cast calls to static_cast (with static_assert where possible)
- Moved ProfileTimer and ApplicationTimer to Time namespace
- More .h/.cpp/.inl splitting in core files (mostly Math files)

337 IonutCava picture IonutCava Wed 17 Dec, 2014 17:25:16 +0000

[Ionut]
- Replaced all tabs with 4 spaces (some spacing may be off now. no way to check all the files.)
- Moved implementation details for ParamHandler, BoundingBox, BoundingSphere and ProfileTimer to proper .inl and .cpp files. (more to follow)
- Update all forward declared enums with the required storage type (as requested by the C++11 standard)

336 IonutCava picture IonutCava Sun 14 Dec, 2014 19:21:18 +0000

[Ionut]
- Moved AI to Divide-Game project.
- Made Divide-Game build as an executable and Divide-Engine as a static library.
- Fixed a shader coding error (uncommented lines of code)

334 IonutCava picture IonutCava Wed 10 Dec, 2014 17:21:22 +0000

[Ionut]
- Reorganized the Hardware project and renamed to "Platform"
- Reorganized the Server project