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Divide-Framework

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Entry Size Revision Updated
AI 350 Tue 10 Feb, 2015 16:25:39 +0000
Core 350 Tue 10 Feb, 2015 16:25:39 +0000
Dynamics 350 Tue 10 Feb, 2015 16:25:39 +0000
Environment 350 Tue 10 Feb, 2015 16:25:39 +0000
Geometry 350 Tue 10 Feb, 2015 16:25:39 +0000
Graphs 350 Tue 10 Feb, 2015 16:25:39 +0000
GUI 350 Tue 10 Feb, 2015 16:25:39 +0000
Libs 350 Tue 10 Feb, 2015 16:25:39 +0000
Managers 350 Tue 10 Feb, 2015 16:25:39 +0000
Physics 350 Tue 10 Feb, 2015 16:25:39 +0000
Platform 350 Tue 10 Feb, 2015 16:25:39 +0000
Rendering 350 Tue 10 Feb, 2015 16:25:39 +0000
Scenes 350 Tue 10 Feb, 2015 16:25:39 +0000
Server 350 Tue 10 Feb, 2015 16:25:39 +0000
Utility 350 Tue 10 Feb, 2015 16:25:39 +0000
config.h 8.8K 350 Tue 10 Feb, 2015 16:25:39 +0000
engineMain.cpp 1.1K 350 Tue 10 Feb, 2015 16:25:39 +0000
engineMain.h 1.3K 350 Tue 10 Feb, 2015 16:25:39 +0000
main.cpp 109 bytes 350 Tue 10 Feb, 2015 16:25:39 +0000
readme.h 1.2K 350 Tue 10 Feb, 2015 16:25:39 +0000
SceneList.h 1.7K 350 Tue 10 Feb, 2015 16:25:39 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
350 IonutCava picture IonutCava Tue 10 Feb, 2015 16:25:39 +0000

[Ionut]
- Simplified some Util-namespace level functions by using STL algorithms where possible
- Formatted the entire codebase using clang-format with the following style: "{BasedOnStyle: Google, IndentWidth: 4}"
- Attempted to make ProfileTimer thread-safe (temp fix until std::chrono works properly in Visual Studio)

349 IonutCava picture IonutCava Fri 06 Feb, 2015 17:11:39 +0000

[Ionut]
- More raw pointer replacements
- Removed some redundant parameters to a few scene and application functions

348 IonutCava picture IonutCava Thu 05 Feb, 2015 17:13:01 +0000

[Ionut]
- Replaced some raw pointers with smart pointers or direct data members
- Removed redundant SceneGraph pointer from SceneGraphNode

347 IonutCava picture IonutCava Thu 05 Feb, 2015 13:39:09 +0000

[Ionut]
- Changed all begin/end calls on containers to non-member versions
- Replaced all useless “auto” keywords from code. (“auto” only makes sense for return values for delegate functions)
- Replaced useless code in Util::Mat4::Multiply with something that makes sense

346 IonutCava picture IonutCava Thu 29 Jan, 2015 16:31:26 +0000

[Ionut]
- Updated GFXDevice, GLWrapper and DXWrapper with the final + override keywords
- Reduced the coupling between GFXDevice and the API classes

345 IonutCava picture IonutCava Mon 26 Jan, 2015 16:03:14 +0000

[Ionut]
- Add AMD equivalent for nVidia Optimus

344 IonutCava picture IonutCava Fri 23 Jan, 2015 17:10:48 +0000

[Ionut]
- New Particle system:
— Particle emitter uses particle sources for particle data stored in SOA format
— Particle Generators control how particles are emitter from the sources
— Particle Updaters control the behaviour of the emitted particles
- GenericVertexData can now use an optional index buffer

343 IonutCava picture IonutCava Thu 15 Jan, 2015 17:30:12 +0000

[Ionut]
- Refactored 2 singletons into static classes (Console and TerrainLoader)
- Changed some C-casts to static_casts
- Updated copyright notices

342 IonutCava picture IonutCava Tue 13 Jan, 2015 20:01:40 +0000

[Ionut]
- More timing fixes

341 IonutCava picture IonutCava Tue 13 Jan, 2015 17:29:31 +0000

[Ionut]
- Refactored the Locale namespace. It now requires a call to init(language name) or else it asserts
- More timing fixes
- Updated PhysX libs to 3.3.2