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Divide-Framework

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Entry Size Revision Updated
assets 337 Wed 17 Dec, 2014 17:25:16 +0000
localisation 325 Wed 17 Sep, 2014 20:06:13 +0000
shaderCache 268 Wed 04 Jun, 2014 10:20:27 +0000
Source Code 350 Tue 10 Feb, 2015 16:25:39 +0000
VCData 349 Fri 06 Feb, 2015 17:11:39 +0000
XML 336 Sun 14 Dec, 2014 19:21:18 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
DevIL.dll 746.5K 249 Mon 31 Mar, 2014 20:42:31 +0000
Divide-Game.exe 8M 350 Tue 10 Feb, 2015 16:25:39 +0000
Divide-Game.exp 56K 350 Tue 10 Feb, 2015 16:25:39 +0000
Divide-Game.lib 76.2K 350 Tue 10 Feb, 2015 16:25:39 +0000
Divide-Server.exe 779K 350 Tue 10 Feb, 2015 16:25:39 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 601 bytes 333 Tue 09 Dec, 2014 16:15:44 +0000
libFLAC-8.dll 366K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmikmod-2.dll 280.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmodplug-1.dll 460K 314 Sun 24 Aug, 2014 19:54:33 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 275 bytes 149 Sun 21 Apr, 2013 21:38:05 +0000
PhysX3CHECKED_x64.dll 4.9M 341 Tue 13 Jan, 2015 17:29:31 +0000
PhysX3CommonCHECKED_x64.dll 2.6M 341 Tue 13 Jan, 2015 17:29:31 +0000
PhysX3CookingCHECKED_x64.dll 491.7K 341 Tue 13 Jan, 2015 17:29:31 +0000
SDL2.dll 1.1M 251 Wed 02 Apr, 2014 20:38:18 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
350 IonutCava picture IonutCava Tue 10 Feb, 2015 16:25:39 +0000

[Ionut]
- Simplified some Util-namespace level functions by using STL algorithms where possible
- Formatted the entire codebase using clang-format with the following style: "{BasedOnStyle: Google, IndentWidth: 4}"
- Attempted to make ProfileTimer thread-safe (temp fix until std::chrono works properly in Visual Studio)

349 IonutCava picture IonutCava Fri 06 Feb, 2015 17:11:39 +0000

[Ionut]
- More raw pointer replacements
- Removed some redundant parameters to a few scene and application functions

348 IonutCava picture IonutCava Thu 05 Feb, 2015 17:13:01 +0000

[Ionut]
- Replaced some raw pointers with smart pointers or direct data members
- Removed redundant SceneGraph pointer from SceneGraphNode

347 IonutCava picture IonutCava Thu 05 Feb, 2015 13:39:09 +0000

[Ionut]
- Changed all begin/end calls on containers to non-member versions
- Replaced all useless “auto” keywords from code. (“auto” only makes sense for return values for delegate functions)
- Replaced useless code in Util::Mat4::Multiply with something that makes sense

346 IonutCava picture IonutCava Thu 29 Jan, 2015 16:31:26 +0000

[Ionut]
- Updated GFXDevice, GLWrapper and DXWrapper with the final + override keywords
- Reduced the coupling between GFXDevice and the API classes

345 IonutCava picture IonutCava Mon 26 Jan, 2015 16:03:14 +0000

[Ionut]
- Add AMD equivalent for nVidia Optimus

344 IonutCava picture IonutCava Fri 23 Jan, 2015 17:10:48 +0000

[Ionut]
- New Particle system:
— Particle emitter uses particle sources for particle data stored in SOA format
— Particle Generators control how particles are emitter from the sources
— Particle Updaters control the behaviour of the emitted particles
- GenericVertexData can now use an optional index buffer

343 IonutCava picture IonutCava Thu 15 Jan, 2015 17:30:12 +0000

[Ionut]
- Refactored 2 singletons into static classes (Console and TerrainLoader)
- Changed some C-casts to static_casts
- Updated copyright notices

342 IonutCava picture IonutCava Tue 13 Jan, 2015 20:01:40 +0000

[Ionut]
- More timing fixes

341 IonutCava picture IonutCava Tue 13 Jan, 2015 17:29:31 +0000

[Ionut]
- Refactored the Locale namespace. It now requires a call to init(language name) or else it asserts
- More timing fixes
- Updated PhysX libs to 3.3.2