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/*
   Copyright (c) 2014 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy of this software
   and associated documentation files (the "Software"), to deal in the Software without restriction,
   including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _AI_TENIS_SCENE_AI_ACTION_LIST_H_
#define _AI_TENIS_SCENE_AI_ACTION_LIST_H_

#include "AI/ActionInterface/Headers/AISceneImpl.h"

namespace Divide {
    namespace AI {

enum AIMsg {
    REQUEST_DISTANCE_TO_TARGET = 0,
    RECEIVE_DISTANCE_TO_TARGET = 1,
    ATTACK_BALL = 2,
    DONT_ATTACK_BALL = 3
};

class TenisSceneAISceneImpl : public AISceneImpl {
public:
    TenisSceneAISceneImpl(SceneGraphNode* target);
    void processData(const U64 deltaTime);
    void processInput(const U64 deltaTime);
    void update(const U64 deltaTime, NPC* unitRef = nullptr);
    void addEntityRef(AIEntity* entity);
    void processMessage(AIEntity* sender, AIMsg msg, const cdiggins::any& msg_content);

private:
    void updatePositions();
    void init(void) {}
    F32 distanceToBall(const vec3<F32>& entityPosition, const vec3<F32> ballPosition);
    bool performActionStep(GOAPAction::operationsIterator step) { return true; }
    bool performAction(const GOAPAction* planStep) { return true; }

private:
    SceneGraphNode* _target;
    vec3<F32> _ballPosition, _prevBallPosition, _entityPosition, _initialPosition;
    bool _attackBall, _ballToTeam2,_gameStop;
    U16 _tickCount;
};

    }; //namespace AI
}; //namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Scenes/TenisScene/Headers/TenisSceneAISceneImpl.h

Diff revisions: vs.
Revision Author Commited Message
337 Diff Diff IonutCava picture IonutCava Wed 17 Dec, 2014 17:25:16 +0000

[Ionut]
- Replaced all tabs with 4 spaces (some spacing may be off now. no way to check all the files.)
- Moved implementation details for ParamHandler, BoundingBox, BoundingSphere and ProfileTimer to proper .inl and .cpp files. (more to follow)
- Update all forward declared enums with the required storage type (as requested by the C++11 standard)

318 Diff Diff IonutCava picture IonutCava Sat 30 Aug, 2014 17:35:53 +0000

[Ionut]
- Wrapped the entire code in a “Divide” namespace
- VertexBuffers now call “shrink_to_fit” on all internal data storage
- Improved some vector performance by preferring “emplace_back” instead of “push_back” + proepr usage of reserve / resize
- Wrapped OIS specific types and classes in Divide::Input namespace
- Added the messageBox.layout file (forgot it in the previous few commits)

317 Diff Diff IonutCava picture IonutCava Tue 26 Aug, 2014 22:08:06 +0000

[Ionut]
- More AI Work

314 Diff Diff IonutCava picture IonutCava Sun 24 Aug, 2014 19:54:33 +0000

[Ionut]
- More AI work
- Added some needed audio dlls

313 Diff Diff IonutCava picture IonutCava Sat 23 Aug, 2014 23:46:25 +0000

[Ionut]
- Added a messageBox gui element. Simple title/message hide/show System
- Added a working memory system to the WarSceneAISceneImpl class and a few memory facts for testing
- Reworked AI sensor system

312 Diff Diff IonutCava picture IonutCava Fri 22 Aug, 2014 22:46:19 +0000

[Ionut]
- Replaced AESOP with CPPGOAP (https://github.com/cpowell/cppgoap)
- Added a better interface to GOAP classes and objects via the AISceneImpl
- Actions, goals and orders basic infrastructure

311 Diff Diff IonutCava picture IonutCava Mon 18 Aug, 2014 21:40:52 +0000

[Ionut]
- Added a basic AESOP implementation
- Moved all AI related classes under the “AI” namespace

262 k1ngp1n picture k1ngp1n Tue 06 May, 2014 21:04:00 +0000

[Ionut] [[BR]]
- Some AI refactoring (basic AIEntity <-> AESOP interoperability) [[BR]]
- Some render batch sorting code refactored and fixed (wasn’t properly sorted in FINAL_STAGE) [[BR]]
- Simplified RenderStateBlockDescriptor and deferred hash value calculation [[BR]]
- Basic draw call count implementation [[BR]]
- Renamed some classes [[BR]]