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/*
   Copyright (c) 2014 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy of this software
   and associated documentation files (the "Software"), to deal in the Software without restriction,
   including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _PHYSICS_SCENE_INTERFACE_H_
#define _PHYSICS_SCENE_INTERFACE_H_

#include "Platform/DataTypes/Headers/PlatformDefines.h"

namespace Divide {

class Scene;
class Transform;
class PhysicsAsset;
class SceneGraphNode;
class PhysicsSceneInterface {
public:
    PhysicsSceneInterface(Scene* parentScene) :  _parentScene(parentScene)
    {
    }

    virtual ~PhysicsSceneInterface()
    {
    }
    ///Pre PHYSICS_DEVICE initialization call
    virtual bool init() = 0;
    ///Called on interface destruction
    virtual void release() = 0;
    ///Custom physics idle calls
    virtual void idle() = 0;
    ///Physics update callback for custom behavior
    virtual void update(const U64 deltaTime) = 0;
    ///Custom process step
    virtual void process(const U64 deltaTime) = 0;

    inline Scene* getParentScene() {return _parentScene;}

    virtual void addToScene(PhysicsAsset& actor, SceneGraphNode* const outNode);

protected:
    Scene* _parentScene;
};

}; //namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Physics/Headers/PhysicsSceneInterface.h

Diff revisions: vs.
Revision Author Commited Message
337 Diff Diff IonutCava picture IonutCava Wed 17 Dec, 2014 17:25:16 +0000

[Ionut]
- Replaced all tabs with 4 spaces (some spacing may be off now. no way to check all the files.)
- Moved implementation details for ParamHandler, BoundingBox, BoundingSphere and ProfileTimer to proper .inl and .cpp files. (more to follow)
- Update all forward declared enums with the required storage type (as requested by the C++11 standard)

335 IonutCava picture IonutCava Fri 12 Dec, 2014 14:02:54 +0000

[Ionut]
- Moved game specific features (Environment, Scenes, Dynamics, etc) to a separate project (Divide-Game)
- Refactored the lib building process for all projects