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/*
   Copyright (c) 2014 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy of this software
   and associated documentation files (the "Software"), to deal in the Software without restriction,
   including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _NAVIGATION_MESH_DEFINES_H_
#define _NAVIGATION_MESH_DEFINES_H_

#include "Platform/DataTypes/Headers/PlatformDefines.h"

#ifndef RECAST_UTIL_PROPERTIES
#define RECAST_UTIL_PROPERTIES
#endif
#include <ReCast/Include/Recast.h>
#include <Detour/Include/DetourNavMesh.h>
#include <Detour/Include/DetourNavMeshQuery.h>
#include <Detour/Include/DetourNavMeshBuilder.h>

#define MAX_PATHSLOT      128 // how many paths we can store
#define MAX_PATHPOLY      256 // max number of polygons in a path
#define MAX_PATHVERT      512 // most verts in a path

namespace Divide {
    namespace AI {
    // Extra padding added to the border size of tiles (together with agent radius)
    const F32 BORDER_PADDING = -3;
        namespace Navigation {
        /// These are just sample areas to use consistent values across the samples.
    /// The use should specify these base on his needs.
    enum SamplePolyAreas
    {
        SAMPLE_POLYAREA_GROUND,
        SAMPLE_POLYAREA_WATER,
        SAMPLE_POLYAREA_ROAD,
        SAMPLE_POLYAREA_DOOR,
        SAMPLE_POLYAREA_GRASS,
        SAMPLE_POLYAREA_JUMP,
        SAMPLE_AREA_OBSTACLE
    };

    enum SamplePolyFlags
    {
        SAMPLE_POLYFLAGS_WALK        = 0x01,        // Ability to walk (ground, grass, road)
        SAMPLE_POLYFLAGS_SWIM        = 0x02,        // Ability to swim (water).
        SAMPLE_POLYFLAGS_DOOR        = 0x04,        // Ability to move through doors.
        SAMPLE_POLYFLAGS_JUMP        = 0x08,        // Ability to jump.
        SAMPLE_POLYFLAGS_DISABLED    = 0x10,        // Disabled polygon
        SAMPLE_POLYFLAGS_ALL        = 0xffff    // All abilities.
    };

    // structure for storing output straight line paths
    typedef struct
    {
        F32 PosX[MAX_PATHVERT] ;
        F32 PosY[MAX_PATHVERT] ;
        F32 PosZ[MAX_PATHVERT] ;
        I32 MaxVertex ;
        I32 Target ;
    } PATHDATA ;

    enum PathErrorCode{
        PATH_ERROR_NONE                    = 0,
        PATH_ERROR_NO_NEAREST_POLY_START   = -1,
        PATH_ERROR_NO_NEAREST_POLY_END     = -2,
        PATH_ERROR_COULD_NOT_CREATE_PATH   = -3,
        PATH_ERROR_COULD_NOT_FIND_PATH     = -4,
        PATH_ERROR_NO_STRAIGHT_PATH_CREATE = -5,
        PATH_ERROR_NO_STRAIGHT_PATH_FIND   = -6
    };
        }; //namespace Navigation
    }; //namespace AI
}; //namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/AI/PathFinding/NavMeshes/Headers/NavMeshDefines.h

Diff revisions: vs.
Revision Author Commited Message
337 Diff Diff IonutCava picture IonutCava Wed 17 Dec, 2014 17:25:16 +0000

[Ionut]
- Replaced all tabs with 4 spaces (some spacing may be off now. no way to check all the files.)
- Moved implementation details for ParamHandler, BoundingBox, BoundingSphere and ProfileTimer to proper .inl and .cpp files. (more to follow)
- Update all forward declared enums with the required storage type (as requested by the C++11 standard)

336 Diff Diff IonutCava picture IonutCava Sun 14 Dec, 2014 19:21:18 +0000

[Ionut]
- Moved AI to Divide-Game project.
- Made Divide-Game build as an executable and Divide-Engine as a static library.
- Fixed a shader coding error (uncommented lines of code)

334 Diff Diff IonutCava picture IonutCava Wed 10 Dec, 2014 17:21:22 +0000

[Ionut]
- Reorganized the Hardware project and renamed to "Platform"
- Reorganized the Server project

318 Diff Diff IonutCava picture IonutCava Sat 30 Aug, 2014 17:35:53 +0000

[Ionut]
- Wrapped the entire code in a “Divide” namespace
- VertexBuffers now call “shrink_to_fit” on all internal data storage
- Improved some vector performance by preferring “emplace_back” instead of “push_back” + proepr usage of reserve / resize
- Wrapped OIS specific types and classes in Divide::Input namespace
- Added the messageBox.layout file (forgot it in the previous few commits)

312 Diff Diff IonutCava picture IonutCava Fri 22 Aug, 2014 22:46:19 +0000

[Ionut]
- Replaced AESOP with CPPGOAP (https://github.com/cpowell/cppgoap)
- Added a better interface to GOAP classes and objects via the AISceneImpl
- Actions, goals and orders basic infrastructure

311 Diff Diff IonutCava picture IonutCava Mon 18 Aug, 2014 21:40:52 +0000

[Ionut]
- Added a basic AESOP implementation
- Moved all AI related classes under the “AI” namespace

233 Diff Diff k1ngp1n picture k1ngp1n Tue 14 Jan, 2014 22:24:35 +0000

[Ionut] [[BR]]
- AMD compatibility fixes [[BR]]
- More pathfinding tweaks [[BR]]

221 Diff Diff k1ngp1n picture k1ngp1n Wed 08 Jan, 2014 18:50:02 +0000

[Ionut] [[BR]]
- Merged branch “Shadows And Animations” back into trunk [[BR]]
- Added DoxygenGUI project file [[BR]]

  • Buggy *
178 Diff Diff k1ngp1n picture k1ngp1n Sat 16 Nov, 2013 16:42:20 +0000

[Ionut][[BR]]
- Path generation between 2 points using a specified NavMesh (Part 1 / 3 - “Base Code”) [[BR]]

171 k1ngp1n picture k1ngp1n Sun 03 Nov, 2013 18:15:06 +0000

-Replaced all tabs with spaces [[BR]]