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Divide-Framework

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Entry Size Revision Updated
assets 337 Wed 17 Dec, 2014 17:25:16 +0000
localisation 325 Wed 17 Sep, 2014 20:06:13 +0000
shaderCache 268 Wed 04 Jun, 2014 10:20:27 +0000
Source Code 337 Wed 17 Dec, 2014 17:25:16 +0000
VCData 337 Wed 17 Dec, 2014 17:25:16 +0000
XML 336 Sun 14 Dec, 2014 19:21:18 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
DevIL.dll 746.5K 249 Mon 31 Mar, 2014 20:42:31 +0000
Divide-Game.exe 8.4M 336 Sun 14 Dec, 2014 19:21:18 +0000
Divide-Game.exp 55.8K 336 Sun 14 Dec, 2014 19:21:18 +0000
Divide-Game.lib 76K 336 Sun 14 Dec, 2014 19:21:18 +0000
Divide-Server.exe 779K 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 601 bytes 333 Tue 09 Dec, 2014 16:15:44 +0000
libFLAC-8.dll 366K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmikmod-2.dll 280.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmodplug-1.dll 460K 314 Sun 24 Aug, 2014 19:54:33 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 275 bytes 149 Sun 21 Apr, 2013 21:38:05 +0000
PhysX3CHECKED_x64.dll 4.6M 251 Wed 02 Apr, 2014 20:38:18 +0000
PhysX3CommonCHECKED_x64.dll 2.5M 251 Wed 02 Apr, 2014 20:38:18 +0000
PhysX3CookingCHECKED_x64.dll 494.3K 251 Wed 02 Apr, 2014 20:38:18 +0000
SDL2.dll 1.1M 251 Wed 02 Apr, 2014 20:38:18 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
337 IonutCava picture IonutCava Wed 17 Dec, 2014 17:25:16 +0000

[Ionut]
- Replaced all tabs with 4 spaces (some spacing may be off now. no way to check all the files.)
- Moved implementation details for ParamHandler, BoundingBox, BoundingSphere and ProfileTimer to proper .inl and .cpp files. (more to follow)
- Update all forward declared enums with the required storage type (as requested by the C++11 standard)

336 IonutCava picture IonutCava Sun 14 Dec, 2014 19:21:18 +0000

[Ionut]
- Moved AI to Divide-Game project.
- Made Divide-Game build as an executable and Divide-Engine as a static library.
- Fixed a shader coding error (uncommented lines of code)

335 IonutCava picture IonutCava Fri 12 Dec, 2014 14:02:54 +0000

[Ionut]
- Moved game specific features (Environment, Scenes, Dynamics, etc) to a separate project (Divide-Game)
- Refactored the lib building process for all projects

334 IonutCava picture IonutCava Wed 10 Dec, 2014 17:21:22 +0000

[Ionut]
- Reorganized the Hardware project and renamed to "Platform"
- Reorganized the Server project

333 IonutCava picture IonutCava Tue 09 Dec, 2014 16:15:44 +0000

[Ionut]
- Removed “core.h” and moved everything to their appropriate header files
- Renamed MathClasses to MathMatrices (finally)
- Renamed “-Inl.h” files to ".inl"
- Some String wrapper refactoring
- Update “InstallLibraries.bat” so that it still offers valid options

332 IonutCava picture IonutCava Mon 08 Dec, 2014 20:16:13 +0000

[Ionut]
- Code analysis fixed for warnings and errors

331 IonutCava picture IonutCava Sat 06 Dec, 2014 20:53:45 +0000

[Ionut]
- Limited line length to 132 characters to improve readability and diff-comparisons
- Refactored memory allocation/deallocation functions
- Fixed a few compatibility issues with HashMap.h
- Fixed a bug in GPU Skinning shaders (cast a float to int)

330 IonutCava picture IonutCava Fri 10 Oct, 2014 17:19:11 +0000

[Ionut]
- New rendering algorithm :
— Perform second pass for visible nodes gathering all render commands and uploading them to an indirect draw buffer
— Render geometry with indirect draw commands
— Removed per-node range binding of the node buffer. Instead, bind the entire buffer once and index data in shaders
— Use “baseInstance” parameter from IndirectDrawCommand as a node buffer index
— Prefer DSA extensions for updating buffer data where applicable
- Moved all rendering specific code from SceneGraphNode to a new RenderingComponent
- Optimized “toString” utility function

329 IonutCava picture IonutCava Tue 07 Oct, 2014 12:51:37 +0000

[Ionut]
- Modified material class and shaders to support multiple BRDFs (currently, only Flat, Phong and Blinn-Phong supported with Cook-Torrance and Oren-Nayar in future commits)
- Optimized transform updates and queries
- Fixed an indirect draw command (no buffer was bound to GL_DRAW_INDIRECT_BUFFER, violating a core requirement)

328 IonutCava picture IonutCava Sat 04 Oct, 2014 18:03:36 +0000

[Ionut]
- Added per SceneGraphNode material instances. (Cloned from the SceneNode’s material)
- Improved shader loading for materials