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#include "Server.h"
#include "Utility/Headers/OutputBuffer.h"
#include <EASTL/vector.h>
#include <assert.cpp>
#include <string.cpp>

using namespace Divide;

void* operator new[](size_t size, 
                     size_t alignment, 
                     size_t alignmentOffset, 
                     const char* pName, 
                     int flags, 
                     unsigned int debugFlags, 
                     const char* file, 
                     int line)
{
    // this allocator doesn't support alignment
    EASTL_ASSERT(alignment <= 8);
    return malloc(size);
}
void* operator new[](size_t size, 
                     const char* pName, 
                     int flags, 
                     unsigned int debugFlags, 
                     const char* file, 
                     int line)
{
  return malloc(size);
}
// E
int Vsnprintf8(char* pDestination, 
               size_t n, 
               const char* pFormat, 
               va_list arguments)
{
    #ifdef _MSC_VER
    return _vsnprintf(pDestination, n, pFormat, arguments);
    #else
    return vsnprintf(pDestination, n, pFormat, arguments);
    #endif
}

int main()
{
    /*Console output redirect*/
    std::ofstream myfile("console_server.log");
    outbuf obuf(myfile.rdbuf(), std::cout.rdbuf());
    scoped_streambuf_assignment ssa(std::cout, &obuf);
    /*Console output redirect*/
    stringImpl address = "127.0.0.1";

    Server::getInstance().init(((U16)443),address,true);
    return 0;
}

Commits for Divide-Framework/trunk/Source Code/DivideSever/main.cpp

Diff revisions: vs.
Revision Author Commited Message
331 Diff Diff IonutCava picture IonutCava Sat 06 Dec, 2014 20:53:45 +0000

[Ionut]
- Limited line length to 132 characters to improve readability and diff-comparisons
- Refactored memory allocation/deallocation functions
- Fixed a few compatibility issues with HashMap.h
- Fixed a bug in GPU Skinning shaders (cast a float to int)

321 Diff Diff IonutCava picture IonutCava Wed 03 Sep, 2014 22:05:15 +0000

[Ionut]
- Added support (and enabled by default) for the EASTL library (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html / https://github.com/paulhodge/EASTL)
— Strings, vectors and hash_maps can be combined from EASTL, STL and Boost (not all combinations work. e.g. EASTL strings with STL/Boost containers due to the lack of a proper hash function)

318 Diff Diff IonutCava picture IonutCava Sat 30 Aug, 2014 17:35:53 +0000

[Ionut]
- Wrapped the entire code in a “Divide” namespace
- VertexBuffers now call “shrink_to_fit” on all internal data storage
- Improved some vector performance by preferring “emplace_back” instead of “push_back” + proepr usage of reserve / resize
- Wrapped OIS specific types and classes in Divide::Input namespace
- Added the messageBox.layout file (forgot it in the previous few commits)

171 Diff Diff k1ngp1n picture k1ngp1n Sun 03 Nov, 2013 18:15:06 +0000

-Replaced all tabs with spaces [[BR]]

152 k1ngp1n picture k1ngp1n Thu 20 Jun, 2013 14:23:31 +0000

[Ionut] [[BR]]
- New rendering pipeline (experimental and unstable): [[BR]]
— OpenGL 3.x clean context (glLight commands are still used for now, but UBO support is there, but not used yet) [[BR]]
— Custom matrix stacks and UBO based shader data (UBOs cause some link errors on some nVidia cards)[[BR]]
— Multi-threaded texture loading and shader compilation (mt shader compilation disabled for now. needs more tests) [[BR]]
— VAO rendering is self contained (no more enable/disable calls before a draw request) [[BR]]
— Render instance class used for rendering information [[BR]]
[[BR]]
- New unique ID generation base class: GUIDWrapper. Each class that derives from this, gets an application wide unique id on construction [[BR]]
- Added base code for an in-game editor using CEGUI [[BR]]
- Replaced some mutex locks with lockless data structures or atomic data [[BR]]
- CEGUI 0.8.2, FTGL-GL3 and GLIM 0.4 modified to support GLEW_MX if defined [[BR]]
- Dropped VS2008 support [[BR]]
- Networking library, server framework and ReCast files are now projects inside the Divide Framework solution [[BR]]
- New console command “setFov” that modifies the horizontal FoV value in realtime [[BR]]
- New console command “recompileShader” that reparses shader files, recompiles shaders and relinks shader programs who’s names match or contain the argument string [[BR]]
- New debug utility: axis angle drawn in corner of the screen if needed [[BR]]
- More ‘const’-s pasted around the code, more loop performance tweaks (allocations before a loop, tighter loops, etc), more utility member functions added to various classes [[BR]]