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Divide-Framework

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Entry Size Revision Updated
assets 318 Sat 30 Aug, 2014 17:35:53 +0000
localisation 303 Sat 09 Aug, 2014 19:12:32 +0000
shaderCache 268 Wed 04 Jun, 2014 10:20:27 +0000
Source Code 318 Sat 30 Aug, 2014 17:35:53 +0000
VCData 318 Sat 30 Aug, 2014 17:35:53 +0000
XML 296 Sun 03 Aug, 2014 14:54:21 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimp_d.dll 18M 287 Tue 22 Jul, 2014 16:11:05 +0000
DevIL.dll 746.5K 249 Mon 31 Mar, 2014 20:42:31 +0000
Divide-Client.exe 8.2M 318 Sat 30 Aug, 2014 17:35:53 +0000
Divide-Server.exe 764K 318 Sat 30 Aug, 2014 17:35:53 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 621 bytes 177 Fri 15 Nov, 2013 13:04:30 +0000
libFLAC-8.dll 366K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmikmod-2.dll 280.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmodplug-1.dll 460K 314 Sun 24 Aug, 2014 19:54:33 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 275 bytes 149 Sun 21 Apr, 2013 21:38:05 +0000
PhysX3CHECKED_x64.dll 4.6M 251 Wed 02 Apr, 2014 20:38:18 +0000
PhysX3CommonCHECKED_x64.dll 2.5M 251 Wed 02 Apr, 2014 20:38:18 +0000
PhysX3CookingCHECKED_x64.dll 494.3K 251 Wed 02 Apr, 2014 20:38:18 +0000
SDL2.dll 1.1M 251 Wed 02 Apr, 2014 20:38:18 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
318 IonutCava picture IonutCava Sat 30 Aug, 2014 17:35:53 +0000

[Ionut]
- Wrapped the entire code in a “Divide” namespace
- VertexBuffers now call “shrink_to_fit” on all internal data storage
- Improved some vector performance by preferring “emplace_back” instead of “push_back” + proepr usage of reserve / resize
- Wrapped OIS specific types and classes in Divide::Input namespace
- Added the messageBox.layout file (forgot it in the previous few commits)

317 IonutCava picture IonutCava Tue 26 Aug, 2014 22:08:06 +0000

[Ionut]
- More AI Work

316 IonutCava picture IonutCava Mon 25 Aug, 2014 22:04:03 +0000

[Ionut]
- Cleaned up AI classes
- Added basic Order <-> Goal system

315 IonutCava picture IonutCava Mon 25 Aug, 2014 15:23:33 +0000

[Ionut]
- Update ReCast to the latest version available on GitHub
- Improved nav mesh target point selection
- Added basic “go to enemy flag” logic for the WarScene teams

314 IonutCava picture IonutCava Sun 24 Aug, 2014 19:54:33 +0000

[Ionut]
- More AI work
- Added some needed audio dlls

313 IonutCava picture IonutCava Sat 23 Aug, 2014 23:46:25 +0000

[Ionut]
- Added a messageBox gui element. Simple title/message hide/show System
- Added a working memory system to the WarSceneAISceneImpl class and a few memory facts for testing
- Reworked AI sensor system

312 IonutCava picture IonutCava Fri 22 Aug, 2014 22:46:19 +0000

[Ionut]
- Replaced AESOP with CPPGOAP (https://github.com/cpowell/cppgoap)
- Added a better interface to GOAP classes and objects via the AISceneImpl
- Actions, goals and orders basic infrastructure

311 IonutCava picture IonutCava Mon 18 Aug, 2014 21:40:52 +0000

[Ionut]
- Added a basic AESOP implementation
- Moved all AI related classes under the “AI” namespace

310 IonutCava picture IonutCava Sun 17 Aug, 2014 23:31:04 +0000

[Ionut]
- Some cleanups in AI related classes

309 IonutCava picture IonutCava Sat 16 Aug, 2014 22:57:33 +0000

[Ionut]
- Added an InputAggregator interface to standardize input event handling