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/*
   Copyright (c) 2018 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _GL_RESOURCES_INL_
#define _GL_RESOURCES_INL_

namespace Divide {
namespace GLUtil {

}; // namespace GLUtil
}; // namespace Divide
#endif  //_GL_RESOURCES_INL_

Commits for Divide-Framework/trunk/Source Code/Platform/Video/OpenGL/Headers/glResources.inl

Diff revisions: vs.
Revision Author Commited Message
1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

648 Diff Diff IonutCava picture IonutCava Sun 21 Feb, 2016 16:32:52 +0000

[IonutCava]
- Update copyright notice
- Move BoundingBox and BoundingSphere to a new BoundsComponent
— Add a temp hack in SceneGraphNode to update these

477 Diff Diff IonutCava picture IonutCava Tue 07 Jul, 2015 16:03:35 +0000

[Ionut]
- Moving to pure OpenGL 4.5 context (Part 2: everything else)

473 Diff Diff IonutCava picture IonutCava Wed 17 Jun, 2015 15:59:21 +0000

[Ionut]
- Crash fix at shutdown fixed (not forwarding postLoad from Object3D to SceneNode)
- Cleaned up DSAWrapper
- Box impostor in rendering component kept in sync with the parent SGN bounding box (untested)

411 Diff Diff IonutCava picture IonutCava Sun 26 Apr, 2015 22:56:34 +0000

[Ionut]
- Removed the “renderInViewport” method in favor of an explicit “ScopedViewport” usage where needed.
- Added a texture format deduction system based on the specified internal format
- Some glFramebuffer improvements
- Removed the state block macro checking system with explicit checks

404 Diff Diff IonutCava picture IonutCava Sun 19 Apr, 2015 20:37:32 +0000

[Ionut]
- Threading work regarding texture loading (W.I.P.)
- Animation system cleanup (W.I.P.)
- ShaderManager shutdown cleanup improvements

403 Diff Diff IonutCava picture IonutCava Fri 17 Apr, 2015 16:06:14 +0000

[Ionut]
- Improved the DSA wrapper
- Improved IMPrimitive debugging info
- Added sync objects for multi-threaded texture and shader loading
- Cleaned up the animation system a bit:
— Still to do: Create skeleton per sub-mesh starting from the sub meshes' parent node instead of the root scene node. SubMeshes should not have identical skeletons but only the skeletons for their own geometry!

401 IonutCava picture IonutCava Thu 16 Apr, 2015 15:55:47 +0000

[Ionut]
- Hacked together a DSA wrapper that enables the switch between OGL4.4 + GL_EXT_direct_state_access and OGL4.5 + GL_ARB_direct_state_access (some texture issues need debugging)
- Fixed a hardware state check on init
- Multithreaded hw resource loading now uses a conditional variable to check for new load commands instead of checking every 20ms reducing the load on a CPU core significantly