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/*
Copyright (c) 2018 DIVIDE-Studio
Copyright (c) 2009 Ionut Cava

This file is part of DIVIDE Framework.

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software
and associated documentation files (the "Software"), to deal in the Software
without restriction,
including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software
is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

*/

#ifndef _GL_HARDWARE_QUERY_POOL_H_
#define _GL_HARDWARE_QUERY_POOL_H_

#include "glHardwareQuery.h"

namespace Divide {

class glHardwareQueryPool {
public:
    glHardwareQueryPool(GFXDevice& context);
    ~glHardwareQueryPool();

    void init(U32 size);
    void destroy();

    glHardwareQueryRing& allocate();
    void deallocate(glHardwareQueryRing& query);

private:
    vectorImpl<glHardwareQueryRing*> _queryPool;
    U32 _index;
    GFXDevice& _context;
};

}; //namespace Divide


#endif //_GL_HARDWARE_QUERY_POOL_H_

Commits for Divide-Framework/trunk/Source Code/Platform/Video/OpenGL/Headers/glHardwareQueryPool.h

Diff revisions: vs.
Revision Author Commited Message
1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

909 Diff Diff IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

904 IonutCava picture IonutCava Sun 25 Jun, 2017 21:38:57 +0000

[Ionut]
- Rework the way GPU queries are handled via GenericDrawCommand rendering options.