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Divide-Framework

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Entry Size Revision Updated
Headers 1029 Tue 30 Jan, 2018 17:28:39 +0000
PixelBuffer 1029 Tue 30 Jan, 2018 17:28:39 +0000
RenderTarget 1029 Tue 30 Jan, 2018 17:28:39 +0000
ShaderBuffer 1029 Tue 30 Jan, 2018 17:28:39 +0000
VertexBuffer 1029 Tue 30 Jan, 2018 17:28:39 +0000
glBufferImpl.cpp 5.3K 1000 Thu 14 Dec, 2017 16:13:18 +0000
glBufferLockManager.cpp 2.5K 1001 Sun 17 Dec, 2017 20:55:45 +0000
glGenericBuffer.cpp 3.5K 1001 Sun 17 Dec, 2017 20:55:45 +0000
glMemoryManager.cpp 7.2K 959 Wed 01 Nov, 2017 15:37:22 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video/OpenGL/Buffers

Revision Author Commited Message
1029 IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

1009 IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

1008 IonutCava picture IonutCava Fri 22 Dec, 2017 15:55:34 +0000

[Ionut]
- Cleanup GUIButton
- Small fixes with terrain rendering

1004 IonutCava picture IonutCava Wed 20 Dec, 2017 17:16:32 +0000

[Ionut]
- More GUI cleanup (added multiple GUIButton events)
- Typedef vec4<U8> and vec4<F32> to UColour and FColour respectively for easier to read code.

1001 IonutCava picture IonutCava Sun 17 Dec, 2017 20:55:45 +0000

[Ionut]
- Fix IMGUI rendering with GenericVertexData
- Fix persistent buffer locking issue (lock after every draw call, even if it overlaps)

1000 IonutCava picture IonutCava Thu 14 Dec, 2017 16:13:18 +0000

[Ionut]
- GenericVertexData fixes and cleanup

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

976 IonutCava picture IonutCava Sun 19 Nov, 2017 23:10:18 +0000

[Ionut]
- Texture mipmaps are now compute before bind if they need a refresh (to avoid recalculation if they’re not used)
- More work on the editor: cleanup, load/save functionality, etc
- Input scaling: Mouse position is now relative to the scene preview position in editor mode. (the scene preview rect is used to re-map X/Y absolute and relative mouse positions)

963 IonutCava picture IonutCava Sun 05 Nov, 2017 18:31:51 +0000

[Ionut]
- More multi-window fixes
- Profile guided performance improvements

961 IonutCava picture IonutCava Thu 02 Nov, 2017 23:24:10 +0000

[Ionut]
- IMGUI rendering work