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/*
   Copyright (c) 2018 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef PHYSX_H_
#define PHYSX_H_

#ifndef _PHYSICS_API_FOUND_
#define _PHYSICS_API_FOUND_
#endif

#include "PhysXActor.h"
#include "Physics/Headers/PhysicsAPIWrapper.h"

#define MAX_ACTOR_QUEUE 30

namespace Divide {

class PhysX;
class PhysXSceneInterface;


class PxDefaultAllocator : public physx::PxAllocatorCallback {
    void* allocate(size_t size, const char*, const char*, int) {
    	return malloc_aligned(size, 16);
    }

    void deallocate(void* ptr) {
    	malloc_free(ptr);
    }
};

class PhysicsAsset;
class SceneGraphNode;
class PhysX final : public PhysicsAPIWrapper {

public:
    PhysX();
    ~PhysX();

public:
    ErrorCode initPhysicsAPI(U8 targetFrameRate, F32 simSpeed)  override;
    bool closePhysicsAPI()  override;
    void update(const U64 deltaTimeUS)  override;
    void process(const U64 deltaTimeUS)  override;
    void idle()  override;

    void updateTimeStep(U8 timeStepFactor, F32 simSpeed)  override;

    PhysicsSceneInterface* NewSceneInterface(Scene& scene)  override;

    inline physx::PxPhysics* const getSDK() { return _gPhysicsSDK; }
    void setPhysicsScene(PhysicsSceneInterface* const targetScene);

    PhysicsAsset* createRigidActor(const SceneGraphNode& node, RigidBodyComponent& parentComp) override;


    void togglePvdConnection();
    void createPvdConnection(const char* ip, physx::PxU32 port, physx::PxU32 timeout, bool useFullConnection);

protected:
    PhysicsSceneInterface* _targetScene;

private:
    F32 _simulationSpeed;
    physx::PxPhysics* _gPhysicsSDK;
    physx::PxCooking* _cooking;
    physx::PxFoundation* _foundation;
    physx::PxReal _timeStep;
    physx::PxU8   _timeStepFactor;
    physx::PxReal _accumulator;
    physx::PxPvd*                     _pvd;
    physx::PxPvdTransport*            _transport;
    physx::PxPvdInstrumentationFlags  _pvdFlags;

    static physx::PxDefaultAllocator _gDefaultAllocatorCallback;
    static physx::PxDefaultErrorCallback _gDefaultErrorCallback;

    static hashMapImpl<stringImpl, physx::PxTriangleMesh*> _gMeshCache;
};

};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Physics/PhysX/Headers/PhysX.h

Diff revisions: vs.
Revision Author Commited Message
1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

998 Diff Diff IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

996 Diff Diff IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

968 Diff Diff IonutCava picture IonutCava Tue 07 Nov, 2017 17:32:31 +0000

[Ionut]
- Consistent naming between timing variables

917 Diff Diff IonutCava picture IonutCava Tue 18 Jul, 2017 17:39:01 +0000

[Ionut]
- Update to PhysX 3.4

836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

829 Diff Diff IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

828 Diff Diff IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

804 Diff Diff IonutCava picture IonutCava Thu 01 Dec, 2016 17:20:59 +0000

[IonutCava]
- Singleton elimination update Part I: get it to compile
— The following classes are no longer Singletons: GFXDevice, GL_API, DX_API, SFXWrapper, FmodWrapper, SDLWrapper, ALWrapper, PXDevice, InputInterface, RenderPassManager, SceneManager and ResourceManager;
— Refactor system to a Context / Component based implementation (Pass relevant context to objects: e.g. GFXDevice object to Textures, GUI to GUIElements, etc)
— Make devices and managers components of the kernel
— Allow multiple Resource caches to co-exist. This may prove useful for later when a more fragmented memory model is need (per frame / per scene / global caches / etc)

  • next steps: part II – cleanup/refactor new code, part III – optimise code, part IV – remove remaining Singletons (e.g. Application, ParamHandler, FrameListenerManager, Recast, PostFX and DebugInterface)
728 IonutCava picture IonutCava Wed 15 Jun, 2016 16:04:33 +0000

[IonutCava]
- Updates and fixes to shadow mapping.
- Fixed a race condition in console::output regarding redirection of events to the GUI
- Attempting to fix particle emitter:
— Rewrite GenericVertexData for easier debugging/processing
— Split attributes and buffers into separate classes
— Not finished / buggy / crashes
- Fixed an issue with scene switching regarding PhysicsSceneInterface. Caused race conditions related crashes
- Fixed an issue with scene save data loading. Moved Load system to main thread after loading finishes