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/*
   Copyright (c) 2018 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _SPHERE_3D_H_
#define _SPHERE_3D_H_

#include "Geometry/Shapes/Headers/Object3D.h"

namespace Divide {

class Sphere3D : public Object3D {
   public:
    /// Change resolution to affect the spacing between vertices
    explicit Sphere3D(GFXDevice& context, ResourceCache& parentCache, size_t descriptorHash, const stringImpl& name, F32 radius, U32 resolution);

    inline F32 getRadius() { return _radius; }
    inline U32 getResolution() { return _resolution; }

    void setRadius(F32 radius);
    void setResolution(U32 resolution);

  private:
    // SuperBible stuff
    void rebuildVB() override;

    void updateBoundsInternal(SceneGraphNode& sgn) override;

  protected:
    F32 _radius;
    U32 _resolution;
    U32 _vertexCount;
};

TYPEDEF_SMART_POINTERS_FOR_CLASS(Sphere3D);

};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Geometry/Shapes/Predefined/Headers/Sphere3D.h

Diff revisions: vs.
Revision Author Commited Message
1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

950 IonutCava picture IonutCava Sun 22 Oct, 2017 22:25:05 +0000

[Ionut]
- Revamp camera management
- More work on improving the command buffer system:
— Performance tweaks
— Validation
— Debug features
- Some code cleanup for Object3D stuff (preRender/onRender changes)

Still haven’t fixed random flashing issue