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Divide-Framework

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Entry Size Revision Updated
AnimationComponent.h 4.2K 1029 Tue 30 Jan, 2018 17:28:39 +0000
BoundsComponent.h 2.5K 1029 Tue 30 Jan, 2018 17:28:39 +0000
EditorComponent.h 3.2K 1029 Tue 30 Jan, 2018 17:28:39 +0000
IKComponent.h 1.4K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NavigationComponent.h 2K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NetworkingComponent.h 2.2K 1029 Tue 30 Jan, 2018 17:28:39 +0000
RagdollComponent.h 1.4K 1029 Tue 30 Jan, 2018 17:28:39 +0000
RenderingComponent.h 11.8K 1029 Tue 30 Jan, 2018 17:28:39 +0000
RigidBodyComponent.h 2.5K 1029 Tue 30 Jan, 2018 17:28:39 +0000
SGNComponent.h 2.5K 1029 Tue 30 Jan, 2018 17:28:39 +0000
SGNComponent.inl 1.7K 1029 Tue 30 Jan, 2018 17:28:39 +0000
TransformComponent.h 9.3K 1029 Tue 30 Jan, 2018 17:28:39 +0000
UnitComponent.h 1.8K 1029 Tue 30 Jan, 2018 17:28:39 +0000

Commits for Divide-Framework/trunk/Source Code/ECS/Components/Headers

Revision Author Commited Message
1029 IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

1026 IonutCava picture IonutCava Mon 29 Jan, 2018 17:43:26 +0000

[Ionut]
- More work on editor:
— Initial implementation of component listing and editing

1007 IonutCava picture IonutCava Fri 22 Dec, 2017 11:12:21 +0000

[Ionut]
- Fix crash due to GUIButton not unsubscribing from events on destruction
- Fixed the BoundingComponent <-> BoundingSystem coupling
- Dump shader binaries every time. Still unused for now
- Use the default shader for Terrain BBoxes
- Quad3D should always keep its vb data
- Fixed a bug with copying patch vertex count in GenericDrawCommand
- Fixed a bug with GL debug message control

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

991 IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000