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Entry Size Revision Updated
Components 1029 Tue 30 Jan, 2018 17:28:39 +0000
Entities 991 Tue 05 Dec, 2017 23:51:14 +0000
Events 1029 Tue 30 Jan, 2018 17:28:39 +0000
Systems 1029 Tue 30 Jan, 2018 17:28:39 +0000

Commits for Divide-Framework/trunk/Source Code/ECS

Revision Author Commited Message
1029 IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

1027 IonutCava picture IonutCava Mon 29 Jan, 2018 23:29:31 +0000

[Ionut]
- More work on the editor:
— Attempt to fix resizing. Failed.

1026 IonutCava picture IonutCava Mon 29 Jan, 2018 17:43:26 +0000

[Ionut]
- More work on editor:
— Initial implementation of component listing and editing

1014 IonutCava picture IonutCava Tue 16 Jan, 2018 01:18:31 +0000

[Ionut]
- Attempt to pool PushConstants
— ToDo: Fix cleanup crash / heap corruption

1008 IonutCava picture IonutCava Fri 22 Dec, 2017 15:55:34 +0000

[Ionut]
- Cleanup GUIButton
- Small fixes with terrain rendering

1007 IonutCava picture IonutCava Fri 22 Dec, 2017 11:12:21 +0000

[Ionut]
- Fix crash due to GUIButton not unsubscribing from events on destruction
- Fixed the BoundingComponent <-> BoundingSystem coupling
- Dump shader binaries every time. Still unused for now
- Use the default shader for Terrain BBoxes
- Quad3D should always keep its vb data
- Fixed a bug with copying patch vertex count in GenericDrawCommand
- Fixed a bug with GL debug message control

1006 IonutCava picture IonutCava Thu 21 Dec, 2017 23:03:41 +0000

[Ionut]
- Fixed a bug with PushConstants of vector data

1004 IonutCava picture IonutCava Wed 20 Dec, 2017 17:16:32 +0000

[Ionut]
- More GUI cleanup (added multiple GUIButton events)
- Typedef vec4<U8> and vec4<F32> to UColour and FColour respectively for easier to read code.

998 IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations