Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*
Copyright (c) 2018 DIVIDE-Studio
Copyright (c) 2009 Ionut Cava

This file is part of DIVIDE Framework.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software
and associated documentation files (the "Software"), to deal in the Software
without restriction,
including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

*/

#ifndef _ENGINE_TASK_POOL_H_
#define _ENGINE_TASK_POOL_H_

#include "TaskPool.h"

namespace Divide {

class PlatformContext;

// The following calls should work with any taskpool, 
// but will default to the one created by the kernel
TaskHandle GetTaskHandle(const PlatformContext& context, I64 taskGUID);

/**
* @brief Creates a new Task that runs in a separate thread
* @param threadedFunction The callback function to call in a separate thread = the job to execute
* @param onCompletionFunction The callback function to call when the thread finishes
*/
TaskHandle CreateTask(const PlatformContext& context, 
                      const DELEGATE_CBK<void, const Task&>& threadedFunction,
                      const DELEGATE_CBK<void>& onCompletionFunction = DELEGATE_CBK<void>());

/**
* @brief Creates a new Task that runs in a separate thread
* @param jobIdentifier A unique identifier that gets reset when the job finishes.
*                      Used to check if the local task handle is still valid
* @param threadedFunction The callback function to call in a separate thread = the job to execute
* @param onCompletionFunction The callback function to call when the thread finishes
*/
TaskHandle CreateTask(const PlatformContext& context, 
                      I64 jobIdentifier,
                      const DELEGATE_CBK<void, const Task&>& threadedFunction,
                      const DELEGATE_CBK<void>& onCompletionFunction = DELEGATE_CBK<void>());

TaskHandle parallel_for(const PlatformContext& context,
                        const DELEGATE_CBK<void, const Task&, U32, U32>& cbk,
                        U32 count,
                        U32 partitionSize,
                        Task::TaskPriority priority = Task::TaskPriority::HIGH,
                        U32 taskFlags = 0);

void WaitForAllTasks(const PlatformContext& context, bool yeld, bool flushCallbacks, bool foceClear);

}; //namespace Divide

#endif //_ENGINE_TASK_POOL_H_

Commits for Divide-Framework/trunk/Source Code/Core/Headers/EngineTaskPool.h

Diff revisions: vs.
Revision Author Commited Message
1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

914 Diff Diff IonutCava picture IonutCava Thu 06 Jul, 2017 21:50:27 +0000

[Ionut]
- Terrain:
— Properly use terrain world matrix
— Make ToggleWireframe a compile time define since it’s rarely used
- Material:
— Do not assign ShaderProgram::defaultShader() to material shaderInfo slots by default (helps track bugs)
— Make sure we load shadow shaders in terrain and vegetation after pre-pass shader (to not override them)
- Wait for resources to fully load before unloading them

909 Diff Diff IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

842 Diff Diff IonutCava picture IonutCava Wed 01 Feb, 2017 17:25:15 +0000

[IonutCava]
- Start to implement scripting support via ChaiScript: http://chaiscript.com/
- Cleanup DELEGATE_CBK alias

836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

835 IonutCava picture IonutCava Fri 27 Jan, 2017 14:58:07 +0000

[IonutCava]
- Split Engine lib into Core and Engine lib.
- Fix Server build issues