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Divide-Framework

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Entry Size Revision Updated
NavMesh.h 8.7K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NavMeshConfig.h 22.7K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NavMeshContext.h 2.2K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NavMeshDebugDraw.h 3.1K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NavMeshDefines.h 3.3K 1029 Tue 30 Jan, 2018 17:28:39 +0000
NavMeshLoader.h 5.7K 1029 Tue 30 Jan, 2018 17:28:39 +0000

Commits for Divide-Framework/trunk/Source Code/AI/PathFinding/NavMeshes/Headers

Revision Author Commited Message
1029 IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

969 IonutCava picture IonutCava Mon 13 Nov, 2017 00:15:57 +0000

[Ionut]
- Further improve DisplayWindow <-> Input relationship
- Add Flip-Y 2D camera (D3D style projection)
- Fix IMGUI rendering
- Add IMGUI sample and IMWINDOW sample rendering at the same time
- Improve IMWINDOW multi-window support
— Bug: nothing rendering in child platform windows
- Add draw command to move render context from one window to another

968 IonutCava picture IonutCava Tue 07 Nov, 2017 17:32:31 +0000

[Ionut]
- Consistent naming between timing variables

933 IonutCava picture IonutCava Tue 15 Aug, 2017 00:02:05 +0000

[Ionut]
- CommandBuffer Part 2/3: code compiles and splash screen renders and application doesn’t crash (still has drawing issues)

932 IonutCava picture IonutCava Mon 14 Aug, 2017 16:17:59 +0000

[Ionut]
- Transition every GPU call to the new GFX::CommandBuffer system.
- Part 1/3: Infrastructure. Does not compile yet; (ToDo: part 2/3: transition commands to new infrastructure. part 3/3: debug and optimize)

Currently supported commands:
BEGIN_RENDER_PASS
END_RENDER_PASS
BEGIN_RENDER_SUB_PASS
END_RENDER_SUB_PASS
SET_VIEWPORT
SET_SCISSOR
BIND_PIPELINE
BIND_DESCRIPTOR_SETS
SEND_PUSH_CONSTANTS
DRAW_COMMANDS
DRAW_TEXT
DISPATCH_COMPUTE

929 IonutCava picture IonutCava Sat 12 Aug, 2017 17:34:44 +0000

[Ionut]
- More work on finishing up new PushConstant / Command buffer rendering system:
— Everything compiles and runs but with graphical and performance issues

909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

893 IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

[Ionut]
- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

867 IonutCava picture IonutCava Mon 20 Feb, 2017 17:01:12 +0000

[IonutCava]
- Rename to_XNN and to_const_XNN functions to reflect the target data type they are converting to.
- Cleanup Angle namespace and remove all “inDegrees” parameters from rotation functions. Use aliases to differentiate between Degree and Radian parameters.
- Profile guided optimizations.

836 IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice