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Divide-Framework

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[Window][Debug##Default]
Pos=549,179
Size=400,400
Collapsed=0

[Window][ImGui Demo]
Pos=459,70
Size=550,680
Collapsed=0

[Window][Another Window]
Pos=105,467
Size=396,240
Collapsed=0

[Window][Example: Console]
Pos=265,191
Size=520,600
Collapsed=0

[Window][Example: Custom rendering]
Pos=884,134
Size=350,560
Collapsed=0

[Window][Central Window]
Pos=130,41
Size=1094,490
Collapsed=0

[Window][Example: Constrained Resize]
Pos=304,65
Size=800,400
Collapsed=0

Commits for Divide-Framework/trunk/imgui.ini

Diff revisions: vs.
Revision Author Commited Message
1022 Diff Diff IonutCava picture IonutCava Thu 25 Jan, 2018 16:13:30 +0000

[Ionut]
- Editor work: move docked windows to their own classes and files

989 Diff Diff IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

986 Diff Diff IonutCava picture IonutCava Wed 29 Nov, 2017 23:24:51 +0000

[Ionut]
- Fix an issue with imgui_addons saving and loading layouts

977 Diff Diff IonutCava picture IonutCava Mon 20 Nov, 2017 17:13:16 +0000

[Ionut]
- Add an “ApplicationOutput” class that the Editor uses to show console entries and parse commands
- Add “Warning” messages to console outputs

976 Diff Diff IonutCava picture IonutCava Sun 19 Nov, 2017 23:10:18 +0000

[Ionut]
- Texture mipmaps are now compute before bind if they need a refresh (to avoid recalculation if they’re not used)
- More work on the editor: cleanup, load/save functionality, etc
- Input scaling: Mouse position is now relative to the scene preview position in editor mode. (the scene preview rect is used to re-map X/Y absolute and relative mouse positions)

975 Diff Diff IonutCava picture IonutCava Thu 16 Nov, 2017 14:49:12 +0000

[Ionut]
- Editor work. Port most of imgui-addons demo2.
- Add Editor render target into which we will render the scene when the editor is on

973 Diff Diff IonutCava picture IonutCava Wed 15 Nov, 2017 16:42:46 +0000

[Ionut]
- Fix (badly) all compile errors. ImGui works again.

969 Diff Diff IonutCava picture IonutCava Mon 13 Nov, 2017 00:15:57 +0000

[Ionut]
- Further improve DisplayWindow <-> Input relationship
- Add Flip-Y 2D camera (D3D style projection)
- Fix IMGUI rendering
- Add IMGUI sample and IMWINDOW sample rendering at the same time
- Improve IMWINDOW multi-window support
— Bug: nothing rendering in child platform windows
- Add draw command to move render context from one window to another

963 IonutCava picture IonutCava Sun 05 Nov, 2017 18:31:51 +0000

[Ionut]
- More multi-window fixes
- Profile guided performance improvements