Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Entry Size Revision Updated
CEGUIOpenGLRenderer-0_Static.vcxproj 16.2K 1009 Sat 30 Dec, 2017 23:42:48 +0000
CEGUIOpenGLRenderer-0_Static.vcxproj.filters 4.9K 958 Tue 31 Oct, 2017 22:03:34 +0000
Divide-Core.vcxproj 23.6K 993 Sun 10 Dec, 2017 20:07:57 +0000
Divide-Core.vcxproj.filters 18.8K 979 Tue 21 Nov, 2017 23:24:57 +0000
Divide-Editor.vcxproj 31.4K 1022 Thu 25 Jan, 2018 16:13:30 +0000
Divide-Editor.vcxproj.filters 25.4K 1022 Thu 25 Jan, 2018 16:13:30 +0000
Divide-Engine-Tests.vcxproj 21.4K 1015 Tue 16 Jan, 2018 17:15:50 +0000
Divide-Engine-Tests.vcxproj.filters 913 bytes 954 Sun 29 Oct, 2017 11:24:15 +0000
Divide-Engine.vcxproj 46.4K 994 Mon 11 Dec, 2017 18:01:11 +0000
Divide-Engine.vcxproj.filters 49.9K 994 Mon 11 Dec, 2017 18:01:11 +0000
Divide-Game.vcxproj 33.4K 993 Sun 10 Dec, 2017 20:07:57 +0000
Divide-Game.vcxproj.filters 42.1K 969 Mon 13 Nov, 2017 00:15:57 +0000
Divide-GameExecutable.vcxproj 18.7K 1021 Sun 21 Jan, 2018 22:19:16 +0000
Divide-GameExecutable.vcxproj.filters 1.7K 954 Sun 29 Oct, 2017 11:24:15 +0000
Divide-Networking.vcxproj 15.4K 993 Sun 10 Dec, 2017 20:07:57 +0000
Divide-Networking.vcxproj.filters 1.6K 954 Sun 29 Oct, 2017 11:24:15 +0000
Divide-Platform-Tests.vcxproj 22K 1015 Tue 16 Jan, 2018 17:15:50 +0000
Divide-Platform-Tests.vcxproj.filters 1.8K 954 Sun 29 Oct, 2017 11:24:15 +0000
Divide-Platform.vcxproj 43.4K 1020 Fri 19 Jan, 2018 17:51:19 +0000
Divide-Platform.vcxproj.filters 58.2K 1020 Fri 19 Jan, 2018 17:51:19 +0000
Divide-ReCast.vcxproj 19.7K 993 Sun 10 Dec, 2017 20:07:57 +0000
Divide-ReCast.vcxproj.filters 10K 954 Sun 29 Oct, 2017 11:24:15 +0000

Commits for Divide-Framework/trunk/VCData/VisualStudioProjects

Revision Author Commited Message
1022 IonutCava picture IonutCava Thu 25 Jan, 2018 16:13:30 +0000

[Ionut]
- Editor work: move docked windows to their own classes and files

1021 IonutCava picture IonutCava Sun 21 Jan, 2018 22:19:16 +0000

[Ionut]
- Performance optimizations

1020 IonutCava picture IonutCava Fri 19 Jan, 2018 17:51:19 +0000

[Ionut]
- Second attempt at improving PushConstant performance

1015 IonutCava picture IonutCava Tue 16 Jan, 2018 17:15:50 +0000

[Ionut]
- Update to the newest PhysX SDK
- Some more performance improvements

1014 IonutCava picture IonutCava Tue 16 Jan, 2018 01:18:31 +0000

[Ionut]
- Attempt to pool PushConstants
— ToDo: Fix cleanup crash / heap corruption

1013 IonutCava picture IonutCava Mon 15 Jan, 2018 21:18:22 +0000

[Ionut]
- Update some PhysX dlls
- Add the old non-blocking queue back to the console since performance is still debatable between the two methods

1012 IonutCava picture IonutCava Mon 15 Jan, 2018 17:21:32 +0000

[Ionut]
- Update boost to v1.66
- Performance optimizations

1009 IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)