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Divide-Framework

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Entry Size Revision Updated
ApplicationOutput.h 2K 977 Mon 20 Nov, 2017 17:13:16 +0000
DockedWindow.h 1.7K 1022 Thu 25 Jan, 2018 16:13:30 +0000
ImWindowDivide.h 3.2K 971 Mon 13 Nov, 2017 22:49:24 +0000
ImWindowManagerDivide.h 2.7K 971 Mon 13 Nov, 2017 22:49:24 +0000
MenuBar.h 1.8K 989 Fri 01 Dec, 2017 16:10:10 +0000
PanelManager.h 4.7K 1022 Thu 25 Jan, 2018 16:13:30 +0000
PanelManagerPane.h 2K 976 Sun 19 Nov, 2017 23:10:18 +0000
TabbedWindow.h 1.8K 1009 Sat 30 Dec, 2017 23:42:48 +0000

Commits for Divide-Framework/trunk/Source Code/Editor/Widgets/Headers

Revision Author Commited Message
1022 IonutCava picture IonutCava Thu 25 Jan, 2018 16:13:30 +0000

[Ionut]
- Editor work: move docked windows to their own classes and files

1009 IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

989 IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

977 IonutCava picture IonutCava Mon 20 Nov, 2017 17:13:16 +0000

[Ionut]
- Add an “ApplicationOutput” class that the Editor uses to show console entries and parse commands
- Add “Warning” messages to console outputs

976 IonutCava picture IonutCava Sun 19 Nov, 2017 23:10:18 +0000

[Ionut]
- Texture mipmaps are now compute before bind if they need a refresh (to avoid recalculation if they’re not used)
- More work on the editor: cleanup, load/save functionality, etc
- Input scaling: Mouse position is now relative to the scene preview position in editor mode. (the scene preview rect is used to re-map X/Y absolute and relative mouse positions)

975 IonutCava picture IonutCava Thu 16 Nov, 2017 14:49:12 +0000

[Ionut]
- Editor work. Port most of imgui-addons demo2.
- Add Editor render target into which we will render the scene when the editor is on

971 IonutCava picture IonutCava Mon 13 Nov, 2017 22:49:24 +0000

[Ionut]
- Fix various timing issues
- Add a framerate limiter
- Rework framerate calculations
- Add an adaptive sync option in config

970 IonutCava picture IonutCava Mon 13 Nov, 2017 17:16:44 +0000

[Ionut]
- ImWindow <-> DisplayWindow fixes

969 IonutCava picture IonutCava Mon 13 Nov, 2017 00:15:57 +0000

[Ionut]
- Further improve DisplayWindow <-> Input relationship
- Add Flip-Y 2D camera (D3D style projection)
- Fix IMGUI rendering
- Add IMGUI sample and IMWINDOW sample rendering at the same time
- Improve IMWINDOW multi-window support
— Bug: nothing rendering in child platform windows
- Add draw command to move render context from one window to another

965 IonutCava picture IonutCava Sun 05 Nov, 2017 21:54:57 +0000

[Ionut]
- ImWindow updates