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Divide-Framework

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Entry Size Revision Updated
DockedWindows 1022 Thu 25 Jan, 2018 16:13:30 +0000
Headers 1022 Thu 25 Jan, 2018 16:13:30 +0000
ApplicationOutput.cpp 4.7K 1012 Mon 15 Jan, 2018 17:21:32 +0000
DockedWindow.cpp 334 bytes 1022 Thu 25 Jan, 2018 16:13:30 +0000
ImWindowDivide.cpp 6.8K 993 Sun 10 Dec, 2017 20:07:57 +0000
ImWindowManagerDivide.cpp 2.2K 976 Sun 19 Nov, 2017 23:10:18 +0000
MenuBar.cpp 5.8K 989 Fri 01 Dec, 2017 16:10:10 +0000
PanelManager.cpp 58K 1022 Thu 25 Jan, 2018 16:13:30 +0000
PanelManagerPane.cpp 1.9K 976 Sun 19 Nov, 2017 23:10:18 +0000
TabbedWindow.cpp 1.2K 1009 Sat 30 Dec, 2017 23:42:48 +0000

Commits for Divide-Framework/trunk/Source Code/Editor/Widgets

Revision Author Commited Message
1022 IonutCava picture IonutCava Thu 25 Jan, 2018 16:13:30 +0000

[Ionut]
- Editor work: move docked windows to their own classes and files

1012 IonutCava picture IonutCava Mon 15 Jan, 2018 17:21:32 +0000

[Ionut]
- Update boost to v1.66
- Performance optimizations

1009 IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

989 IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system

979 IonutCava picture IonutCava Tue 21 Nov, 2017 23:24:57 +0000

[Ionut]
- W.I.P. Rework GUI element positioning and scaling
- Update ImGUI and IMGUI_ADDONS

978 IonutCava picture IonutCava Mon 20 Nov, 2017 23:42:23 +0000

[Ionut]
- More decoupling between window size and render resolution.
- Attempt to preserve render target aspect on window resize events

  • Resolution change is currently broken *
977 IonutCava picture IonutCava Mon 20 Nov, 2017 17:13:16 +0000

[Ionut]
- Add an “ApplicationOutput” class that the Editor uses to show console entries and parse commands
- Add “Warning” messages to console outputs

976 IonutCava picture IonutCava Sun 19 Nov, 2017 23:10:18 +0000

[Ionut]
- Texture mipmaps are now compute before bind if they need a refresh (to avoid recalculation if they’re not used)
- More work on the editor: cleanup, load/save functionality, etc
- Input scaling: Mouse position is now relative to the scene preview position in editor mode. (the scene preview rect is used to re-map X/Y absolute and relative mouse positions)