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Divide-Framework

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Entry Size Revision Updated
AI 1012 Mon 15 Jan, 2018 17:21:32 +0000
Core 1021 Sun 21 Jan, 2018 22:19:16 +0000
Dynamics 1012 Mon 15 Jan, 2018 17:21:32 +0000
ECS 1014 Tue 16 Jan, 2018 01:18:31 +0000
Editor 1022 Thu 25 Jan, 2018 16:13:30 +0000
Environment 1018 Wed 17 Jan, 2018 16:45:26 +0000
Geometry 1018 Wed 17 Jan, 2018 16:45:26 +0000
Graphs 1011 Fri 12 Jan, 2018 17:21:29 +0000
GUI 1019 Wed 17 Jan, 2018 17:17:12 +0000
HotReloading 890 Sun 14 May, 2017 20:54:59 +0000
Libs 1021 Sun 21 Jan, 2018 22:19:16 +0000
Managers 1011 Fri 12 Jan, 2018 17:21:29 +0000
Networking 1012 Mon 15 Jan, 2018 17:21:32 +0000
Physics 998 Wed 13 Dec, 2017 17:20:30 +0000
Platform 1021 Sun 21 Jan, 2018 22:19:16 +0000
Rendering 1021 Sun 21 Jan, 2018 22:19:16 +0000
Scenes 1021 Sun 21 Jan, 2018 22:19:16 +0000
Scripting 1012 Mon 15 Jan, 2018 17:21:32 +0000
UnitTests 976 Sun 19 Nov, 2017 23:10:18 +0000
Utility 1021 Sun 21 Jan, 2018 22:19:16 +0000
config.h 12.4K 1011 Fri 12 Jan, 2018 17:21:29 +0000
engineMain.cpp 2.2K 918 Fri 21 Jul, 2017 13:16:04 +0000
engineMain.h 1.7K 909 Thu 29 Jun, 2017 23:57:18 +0000
main.cpp 1018 bytes 996 Tue 12 Dec, 2017 17:16:54 +0000
readme.h 2.5K 836 Fri 27 Jan, 2017 14:59:56 +0000
SceneList.h 3.3K 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-core.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-editor.cpp 34 bytes 951 Mon 23 Oct, 2017 23:25:49 +0000
stdafx-engine.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-executable.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-game.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-networking.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-platform.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-recast.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-test-engine.cpp 34 bytes 951 Mon 23 Oct, 2017 23:25:49 +0000
stdafx-test-platform.cpp 34 bytes 943 Tue 12 Sep, 2017 11:38:52 +0000
stdafx.h 5K 1021 Sun 21 Jan, 2018 22:19:16 +0000
ToDo.h 4.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
1022 IonutCava picture IonutCava Thu 25 Jan, 2018 16:13:30 +0000

[Ionut]
- Editor work: move docked windows to their own classes and files

1021 IonutCava picture IonutCava Sun 21 Jan, 2018 22:19:16 +0000

[Ionut]
- Performance optimizations

1020 IonutCava picture IonutCava Fri 19 Jan, 2018 17:51:19 +0000

[Ionut]
- Second attempt at improving PushConstant performance

1019 IonutCava picture IonutCava Wed 17 Jan, 2018 17:17:12 +0000

[Ionut]
- Attempt to add a generic “create cegui window” system

1018 IonutCava picture IonutCava Wed 17 Jan, 2018 16:45:26 +0000

[Ionut]
- Rework caching mechanism:
— Shaders, Geometry and Terrain (and Materials soon) are cached in the cache folder in their respective sub-folders

1017 IonutCava picture IonutCava Wed 17 Jan, 2018 00:12:29 +0000

[Ionut]
- Some cdiggins::any casting refactoring

1016 IonutCava picture IonutCava Tue 16 Jan, 2018 23:55:49 +0000

[Ionut]
- Improve Terrain loading
- Update PhysX dlls ... again ...

1015 IonutCava picture IonutCava Tue 16 Jan, 2018 17:15:50 +0000

[Ionut]
- Update to the newest PhysX SDK
- Some more performance improvements

1014 IonutCava picture IonutCava Tue 16 Jan, 2018 01:18:31 +0000

[Ionut]
- Attempt to pool PushConstants
— ToDo: Fix cleanup crash / heap corruption

1013 IonutCava picture IonutCava Mon 15 Jan, 2018 21:18:22 +0000

[Ionut]
- Update some PhysX dlls
- Add the old non-blocking queue back to the console since performance is still debatable between the two methods