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Divide-Framework

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@ 1022
Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 1022 Thu 25 Jan, 2018 16:13:30 +0000

Commits for Divide-Framework/

Revision Author Commited Message
1022 IonutCava picture IonutCava Thu 25 Jan, 2018 16:13:30 +0000

[Ionut]
- Editor work: move docked windows to their own classes and files

1021 IonutCava picture IonutCava Sun 21 Jan, 2018 22:19:16 +0000

[Ionut]
- Performance optimizations

1020 IonutCava picture IonutCava Fri 19 Jan, 2018 17:51:19 +0000

[Ionut]
- Second attempt at improving PushConstant performance

1019 IonutCava picture IonutCava Wed 17 Jan, 2018 17:17:12 +0000

[Ionut]
- Attempt to add a generic “create cegui window” system

1018 IonutCava picture IonutCava Wed 17 Jan, 2018 16:45:26 +0000

[Ionut]
- Rework caching mechanism:
— Shaders, Geometry and Terrain (and Materials soon) are cached in the cache folder in their respective sub-folders

1017 IonutCava picture IonutCava Wed 17 Jan, 2018 00:12:29 +0000

[Ionut]
- Some cdiggins::any casting refactoring

1016 IonutCava picture IonutCava Tue 16 Jan, 2018 23:55:49 +0000

[Ionut]
- Improve Terrain loading
- Update PhysX dlls ... again ...

1015 IonutCava picture IonutCava Tue 16 Jan, 2018 17:15:50 +0000

[Ionut]
- Update to the newest PhysX SDK
- Some more performance improvements

1014 IonutCava picture IonutCava Tue 16 Jan, 2018 01:18:31 +0000

[Ionut]
- Attempt to pool PushConstants
— ToDo: Fix cleanup crash / heap corruption

1013 IonutCava picture IonutCava Mon 15 Jan, 2018 21:18:22 +0000

[Ionut]
- Update some PhysX dlls
- Add the old non-blocking queue back to the console since performance is still debatable between the two methods