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Commits for Divide-Framework/trunk/VCData/VisualStudioProjects/Divide-GameExecutable.vcxproj

Diff revisions: vs.
Revision Author Commited Message
1021 Diff Diff IonutCava picture IonutCava Sun 21 Jan, 2018 22:19:16 +0000

[Ionut]
- Performance optimizations

1015 Diff Diff IonutCava picture IonutCava Tue 16 Jan, 2018 17:15:50 +0000

[Ionut]
- Update to the newest PhysX SDK
- Some more performance improvements

1009 Diff Diff IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

993 Diff Diff IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

991 Diff Diff IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000
972 Diff Diff IonutCava picture IonutCava Wed 15 Nov, 2017 00:10:26 +0000

[Ionut]
- Add imgui_addons branch and disable imwindow since it doesn’t work properly with IMGUI 1.53+ (doesn’t compile yet)

959 Diff Diff IonutCava picture IonutCava Wed 01 Nov, 2017 15:37:22 +0000

[Ionut]
- Fixed CEGUI rendering issues and with it a huge hidden bug:
— Deleting GL objects (buffers, vao, textures, shader programs, framebuffers, sampler objects, etc) didn’t invalidate the bound object cache leading to situations suchs as the following to fail because OpenGL recycles handles:
Divide::bind(obj); glDeleteXYZ(1, &obj); glCreateXYZ(1, &obj); Divide::bind(obj);

954 Diff Diff IonutCava picture IonutCava Sun 29 Oct, 2017 11:24:15 +0000

[Ionut]
- Engine libraries now need to sit in a “3rdParty” folder inside our working directory

952 Diff Diff IonutCava picture IonutCava Wed 25 Oct, 2017 00:35:37 +0000

[Ionut]
- Added the CEGUI rendering project to our solution for easier modification, debugging and integration
- Updated to OIS 1.4
- Some updates to the WindowHandle struct

  • Only compiled in Debug*
951 IonutCava picture IonutCava Mon 23 Oct, 2017 23:25:49 +0000

[Ionut]
- Added a new project to the solution: Divide-Editor
— This project will be a Unity-style tool for the framework built using IMGUI and ImWindow
— Examples:

- Modified DisplayWindow class heavily to support new requirements