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Entry Size Revision Updated
Divide-Core.lib 116M 943 Tue 12 Sep, 2017 11:38:52 +0000

Commits for Divide-Framework/trunk/Source Code/Libs/lib

Revision Author Commited Message
1013 IonutCava picture IonutCava Mon 15 Jan, 2018 21:18:22 +0000

[Ionut]
- Update some PhysX dlls
- Add the old non-blocking queue back to the console since performance is still debatable between the two methods

1012 IonutCava picture IonutCava Mon 15 Jan, 2018 17:21:32 +0000

[Ionut]
- Update boost to v1.66
- Performance optimizations

1011 IonutCava picture IonutCava Fri 12 Jan, 2018 17:21:29 +0000

[Ionut]
- Performance improvements

1009 IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

952 IonutCava picture IonutCava Wed 25 Oct, 2017 00:35:37 +0000

[Ionut]
- Added the CEGUI rendering project to our solution for easier modification, debugging and integration
- Updated to OIS 1.4
- Some updates to the WindowHandle struct

  • Only compiled in Debug*
951 IonutCava picture IonutCava Mon 23 Oct, 2017 23:25:49 +0000

[Ionut]
- Added a new project to the solution: Divide-Editor
— This project will be a Unity-style tool for the framework built using IMGUI and ImWindow
— Examples:

- Modified DisplayWindow class heavily to support new requirements

950 IonutCava picture IonutCava Sun 22 Oct, 2017 22:25:05 +0000

[Ionut]
- Revamp camera management
- More work on improving the command buffer system:
— Performance tweaks
— Validation
— Debug features
- Some code cleanup for Object3D stuff (preRender/onRender changes)

Still haven’t fixed random flashing issue

949 IonutCava picture IonutCava Thu 19 Oct, 2017 21:48:37 +0000

[Ionut]
- More command buffer refactoring

947 IonutCava picture IonutCava Sun 08 Oct, 2017 22:36:54 +0000

[Ionut]
- Refactor command buffer pooling
- Remove all static commands in an attempt to fix rendering issues. Profile and rework later.