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Divide-Framework

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Microsoft Visual Studio Solution File, Format Version 12.00
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Commits for Divide-Framework/trunk/VCData/Divide.sln

Diff revisions: vs.
Revision Author Commited Message
1012 Diff Diff IonutCava picture IonutCava Mon 15 Jan, 2018 17:21:32 +0000

[Ionut]
- Update boost to v1.66
- Performance optimizations

993 Diff Diff IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

983 Diff Diff IonutCava picture IonutCava Sun 26 Nov, 2017 23:34:26 +0000

[Ionut]
- Finishing up CEGUI RTT rendering. Still have alpha issues

970 Diff Diff IonutCava picture IonutCava Mon 13 Nov, 2017 17:16:44 +0000

[Ionut]
- ImWindow <-> DisplayWindow fixes

964 Diff Diff IonutCava picture IonutCava Sun 05 Nov, 2017 19:41:31 +0000

[Ionut]
- IMGUI rendering fixes

963 Diff Diff IonutCava picture IonutCava Sun 05 Nov, 2017 18:31:51 +0000

[Ionut]
- More multi-window fixes
- Profile guided performance improvements

962 Diff Diff IonutCava picture IonutCava Fri 03 Nov, 2017 17:17:55 +0000

[Ionut]
- Fix creation/destruction of multiple DisplayWindows
- Add an InputInterface per DisplayWindow
- More work on the ImWindow based Editor

961 Diff Diff IonutCava picture IonutCava Thu 02 Nov, 2017 23:24:10 +0000

[Ionut]
- IMGUI rendering work

958 Diff Diff IonutCava picture IonutCava Tue 31 Oct, 2017 22:03:34 +0000

[Ionut]
- More work on porting the CEGUI renderer over

955 IonutCava picture IonutCava Sun 29 Oct, 2017 20:45:04 +0000

[Ionut]
- Modify the CEGUI opengl renderer to interact with the state in GLWrapper better
- Performance optimizations