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@ 1010
Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 1010 Wed 03 Jan, 2018 15:37:32 +0000

Commits for Divide-Framework/

Revision Author Commited Message
1010 IonutCava picture IonutCava Wed 03 Jan, 2018 15:37:32 +0000

[Ionut]
- Update to latest PhysX code

1009 IonutCava picture IonutCava Sat 30 Dec, 2017 23:42:48 +0000

[Ionut]
- Fix some Profile build errors

1008 IonutCava picture IonutCava Fri 22 Dec, 2017 15:55:34 +0000

[Ionut]
- Cleanup GUIButton
- Small fixes with terrain rendering

1007 IonutCava picture IonutCava Fri 22 Dec, 2017 11:12:21 +0000

[Ionut]
- Fix crash due to GUIButton not unsubscribing from events on destruction
- Fixed the BoundingComponent <-> BoundingSystem coupling
- Dump shader binaries every time. Still unused for now
- Use the default shader for Terrain BBoxes
- Quad3D should always keep its vb data
- Fixed a bug with copying patch vertex count in GenericDrawCommand
- Fixed a bug with GL debug message control

1006 IonutCava picture IonutCava Thu 21 Dec, 2017 23:03:41 +0000

[Ionut]
- Fixed a bug with PushConstants of vector data

1005 IonutCava picture IonutCava Thu 21 Dec, 2017 17:04:09 +0000

[Ionut]
- At the end of the frame, set the scissor rect to the base viewport size to fix issues with CEGUI

1004 IonutCava picture IonutCava Wed 20 Dec, 2017 17:16:32 +0000

[Ionut]
- More GUI cleanup (added multiple GUIButton events)
- Typedef vec4<U8> and vec4<F32> to UColour and FColour respectively for easier to read code.

1003 IonutCava picture IonutCava Tue 19 Dec, 2017 17:08:06 +0000

[Ionut]
- GUI cleanup

1002 IonutCava picture IonutCava Mon 18 Dec, 2017 17:31:54 +0000

[Ionut]
- Cleanup GUI a bit
- Disable some nVidia GL warnings

1001 IonutCava picture IonutCava Sun 17 Dec, 2017 20:55:45 +0000

[Ionut]
- Fix IMGUI rendering with GenericVertexData
- Fix persistent buffer locking issue (lock after every draw call, even if it overlaps)