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Divide-Framework

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Entry Size Revision Updated
Headers 1004 Wed 20 Dec, 2017 17:16:32 +0000
CommandParser.cpp 203 bytes 890 Sun 14 May, 2017 20:54:59 +0000
CRC.cpp 4K 890 Sun 14 May, 2017 20:54:59 +0000
EASTLImport.cpp 1.4K 890 Sun 14 May, 2017 20:54:59 +0000
ImageTools.cpp 13.6K 1004 Wed 20 Dec, 2017 17:16:32 +0000
Localization.cpp 4.7K 941 Mon 04 Sep, 2017 20:55:02 +0000
TextLabel.cpp 3K 1004 Wed 20 Dec, 2017 17:16:32 +0000
XMLParser.cpp 43.3K 1004 Wed 20 Dec, 2017 17:16:32 +0000

Commits for Divide-Framework/trunk/Source Code/Utility

Revision Author Commited Message
1004 IonutCava picture IonutCava Wed 20 Dec, 2017 17:16:32 +0000

[Ionut]
- More GUI cleanup (added multiple GUIButton events)
- Typedef vec4<U8> and vec4<F32> to UColour and FColour respectively for easier to read code.

979 IonutCava picture IonutCava Tue 21 Nov, 2017 23:24:57 +0000

[Ionut]
- W.I.P. Rework GUI element positioning and scaling
- Update ImGUI and IMGUI_ADDONS

963 IonutCava picture IonutCava Sun 05 Nov, 2017 18:31:51 +0000

[Ionut]
- More multi-window fixes
- Profile guided performance improvements

955 IonutCava picture IonutCava Sun 29 Oct, 2017 20:45:04 +0000

[Ionut]
- Modify the CEGUI opengl renderer to interact with the state in GLWrapper better
- Performance optimizations

947 IonutCava picture IonutCava Sun 08 Oct, 2017 22:36:54 +0000

[Ionut]
- Refactor command buffer pooling
- Remove all static commands in an attempt to fix rendering issues. Profile and rework later.

946 IonutCava picture IonutCava Sun 01 Oct, 2017 21:25:10 +0000

[Ionut]
- Attempt to fix text rendering / flashing issue (improved but not fixed yet)

941 IonutCava picture IonutCava Mon 04 Sep, 2017 20:55:02 +0000

[Ionut]
- Update CEGUI from static to dynamic config (some dlls might still be missing)
- Attempt to work around a weird string issue with the newest VS2017 update

927 IonutCava picture IonutCava Thu 10 Aug, 2017 21:55:10 +0000

[Ionut]
- Cleanup Text rendering and text related structs
- Add labels to DebugViews

923 IonutCava picture IonutCava Tue 01 Aug, 2017 22:23:24 +0000

[Ionut]
- Add (hack) new GL 4.6 KHR_NO_ERROR flag for non-GPU validated builds
- Disable GPU debug messages by default. Re-enabled only via a command line argument: “--enableGPUMessageGroups”.
- Cleanup GL texture and sampler binding
- Rework hash map insert and emplace
- Update SDL to 2.0.5

918 IonutCava picture IonutCava Fri 21 Jul, 2017 13:16:04 +0000

[Ionut]
- Platform code robustness tweaks