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Divide-Framework

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Entry Size Revision Updated
BlendingProperties.h 2.7K 987 Thu 30 Nov, 2017 17:19:21 +0000
ClipPlanes.h 2.1K 963 Sun 05 Nov, 2017 18:31:51 +0000
CommandBuffer.h 4K 983 Sun 26 Nov, 2017 23:34:26 +0000
CommandBuffer.inl 2.1K 955 Sun 29 Oct, 2017 20:45:04 +0000
CommandBufferPool.h 2.5K 947 Sun 08 Oct, 2017 22:36:54 +0000
CommandBufferPool.inl 192 bytes 943 Tue 12 Sep, 2017 11:38:52 +0000
Commands.h 5.9K 988 Thu 30 Nov, 2017 23:08:51 +0000
DescriptorSets.h 3.9K 951 Mon 23 Oct, 2017 23:25:49 +0000
GenericCommandPool.h 1.5K 929 Sat 12 Aug, 2017 17:34:44 +0000
GenericDrawCommand.h 4.4K 999 Thu 14 Dec, 2017 00:27:08 +0000
GenericDrawCommand.inl 3K 932 Mon 14 Aug, 2017 16:17:59 +0000
GFXDevice.h 21.1K 996 Tue 12 Dec, 2017 17:16:54 +0000
GFXDevice.inl 2.9K 988 Thu 30 Nov, 2017 23:08:51 +0000
GFXRTPool.h 3.3K 935 Tue 15 Aug, 2017 21:10:25 +0000
GFXShaderData.h 2.4K 872 Mon 06 Mar, 2017 23:23:20 +0000
GFXShaderData.inl 1.7K 836 Fri 27 Jan, 2017 14:59:56 +0000
GFXState.h 2.7K 890 Sun 14 May, 2017 20:54:59 +0000
GraphicsResource.h 1.9K 996 Tue 12 Dec, 2017 17:16:54 +0000
HardwareQuery.h 1.5K 898 Thu 22 Jun, 2017 22:05:34 +0000
IMPrimitive.h 5.8K 1004 Wed 20 Dec, 2017 17:16:32 +0000
Pipeline.h 3K 953 Sat 28 Oct, 2017 21:57:10 +0000
PushConstants.h 4.6K 993 Sun 10 Dec, 2017 20:07:57 +0000
RenderAPIEnums.h 13.7K 999 Thu 14 Dec, 2017 00:27:08 +0000
RenderAPIWrapper.h 3.5K 988 Thu 30 Nov, 2017 23:08:51 +0000
RenderPackage.h 5.6K 963 Sun 05 Nov, 2017 18:31:51 +0000
RenderPackageQueue.h 1.9K 950 Sun 22 Oct, 2017 22:25:05 +0000
RenderStagePass.h 2.9K 895 Wed 21 Jun, 2017 21:10:26 +0000
RenderStateBlock.h 5.3K 963 Sun 05 Nov, 2017 18:31:51 +0000
TextureData.h 3.9K 976 Sun 19 Nov, 2017 23:10:18 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video/Headers

Revision Author Commited Message
1004 IonutCava picture IonutCava Wed 20 Dec, 2017 17:16:32 +0000

[Ionut]
- More GUI cleanup (added multiple GUIButton events)
- Typedef vec4<U8> and vec4<F32> to UColour and FColour respectively for easier to read code.

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system

987 IonutCava picture IonutCava Thu 30 Nov, 2017 17:19:21 +0000

[Ionut]
- glBlendFuncSeparate changes the blend mode for ALL buffers, so adjust code to handle this. This also fixes CEGUI rendering
- Fix CEGUI crashing on shutdown

984 IonutCava picture IonutCava Mon 27 Nov, 2017 17:42:23 +0000

[Ionut]
- Fix viewport adjustment on window resize

983 IonutCava picture IonutCava Sun 26 Nov, 2017 23:34:26 +0000

[Ionut]
- Finishing up CEGUI RTT rendering. Still have alpha issues

981 IonutCava picture IonutCava Thu 23 Nov, 2017 18:24:51 +0000

[Ionut]
- More work on porting CEGUI to RTT

980 IonutCava picture IonutCava Wed 22 Nov, 2017 17:18:46 +0000

[Ionut]
- Started porting CEGUI to RTT