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Divide-Framework

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Entry Size Revision Updated
CubeScene 996 Tue 12 Dec, 2017 17:16:54 +0000
DefaultScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
FlashScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
Headers 993 Sun 10 Dec, 2017 20:07:57 +0000
MainScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
NetworkScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
PhysXScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
PingPongScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
ReflectionScene 968 Tue 07 Nov, 2017 17:32:31 +0000
ShadowScene 968 Tue 07 Nov, 2017 17:32:31 +0000
TenisScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
WarScene 1003 Tue 19 Dec, 2017 17:08:06 +0000
Scene.cpp 53.2K 996 Tue 12 Dec, 2017 17:16:54 +0000
SceneEnvironmentProbePool.cpp 2.7K 950 Sun 22 Oct, 2017 22:25:05 +0000
SceneInput.cpp 18.6K 976 Sun 19 Nov, 2017 23:10:18 +0000
SceneInputActions.cpp 2.8K 923 Tue 01 Aug, 2017 22:23:24 +0000
ScenePool.cpp 3.7K 950 Sun 22 Oct, 2017 22:25:05 +0000
SceneShaderData.cpp 1.1K 895 Wed 21 Jun, 2017 21:10:26 +0000
SceneState.cpp 4.1K 947 Sun 08 Oct, 2017 22:36:54 +0000

Commits for Divide-Framework/trunk/Source Code/Scenes

Revision Author Commited Message
1003 IonutCava picture IonutCava Tue 19 Dec, 2017 17:08:06 +0000

[Ionut]
- GUI cleanup

1002 IonutCava picture IonutCava Mon 18 Dec, 2017 17:31:54 +0000

[Ionut]
- Cleanup GUI a bit
- Disable some nVidia GL warnings

998 IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

990 IonutCava picture IonutCava Tue 05 Dec, 2017 17:20:10 +0000

[Ionut]
- Some SceneGraph and SceneGraphNode cleanup

989 IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system