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Divide-Framework

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Entry Size Revision Updated
Bullet 335 Fri 12 Dec, 2014 14:02:54 +0000
Headers 998 Wed 13 Dec, 2017 17:20:30 +0000
ODE 335 Fri 12 Dec, 2014 14:02:54 +0000
PhysX 998 Wed 13 Dec, 2017 17:20:30 +0000
PhysicsAPIWrapper.cpp 93 bytes 992 Thu 07 Dec, 2017 18:01:51 +0000
PhysicsAsset.cpp 236 bytes 996 Tue 12 Dec, 2017 17:16:54 +0000
PhysicsSceneInterface.cpp 267 bytes 890 Sun 14 May, 2017 20:54:59 +0000
PXDevice.cpp 2.2K 998 Wed 13 Dec, 2017 17:20:30 +0000

Commits for Divide-Framework/trunk/Source Code/Physics

Revision Author Commited Message
998 IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

968 IonutCava picture IonutCava Tue 07 Nov, 2017 17:32:31 +0000

[Ionut]
- Consistent naming between timing variables

950 IonutCava picture IonutCava Sun 22 Oct, 2017 22:25:05 +0000

[Ionut]
- Revamp camera management
- More work on improving the command buffer system:
— Performance tweaks
— Validation
— Debug features
- Some code cleanup for Object3D stuff (preRender/onRender changes)

Still haven’t fixed random flashing issue

918 IonutCava picture IonutCava Fri 21 Jul, 2017 13:16:04 +0000

[Ionut]
- Platform code robustness tweaks

917 IonutCava picture IonutCava Tue 18 Jul, 2017 17:39:01 +0000

[Ionut]
- Update to PhysX 3.4

898 IonutCava picture IonutCava Thu 22 Jun, 2017 22:05:34 +0000

[IonutCava]
- Use vectorImpl instead of vector in the few remaining places it wasn’t used
- Force GLIM to use the submitRenderCommand / GenericDrawCommand system
- Add basic framework for a “pushConstants” type buffer that will replace Uniform() calls
- Add some code to allow hardware query rewrite in the future