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Divide-Framework

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Entry Size Revision Updated
Components 994 Mon 11 Dec, 2017 18:01:11 +0000
Headers 996 Tue 12 Dec, 2017 17:16:54 +0000
IntersectionRecord.cpp 1.7K 993 Sun 10 Dec, 2017 20:07:57 +0000
Octree.cpp 27.3K 993 Sun 10 Dec, 2017 20:07:57 +0000
SceneGraph.cpp 7.2K 996 Tue 12 Dec, 2017 17:16:54 +0000
SceneGraphNode.cpp 22.4K 996 Tue 12 Dec, 2017 17:16:54 +0000
SceneNode.cpp 5.4K 996 Tue 12 Dec, 2017 17:16:54 +0000
SceneNodeRenderState.cpp 1.6K 929 Sat 12 Aug, 2017 17:34:44 +0000
SGNRelationshipCache.cpp 2.2K 993 Sun 10 Dec, 2017 20:07:57 +0000

Commits for Divide-Framework/trunk/Source Code/Graphs

Revision Author Commited Message
996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

995 IonutCava picture IonutCava Mon 11 Dec, 2017 23:44:26 +0000

[Ionut]
- crash fix

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

991 IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000
990 IonutCava picture IonutCava Tue 05 Dec, 2017 17:20:10 +0000

[Ionut]
- Some SceneGraph and SceneGraphNode cleanup

968 IonutCava picture IonutCava Tue 07 Nov, 2017 17:32:31 +0000

[Ionut]
- Consistent naming between timing variables

957 IonutCava picture IonutCava Tue 31 Oct, 2017 17:15:51 +0000

[Ionut]
- Some SGN node search refactoring
- typedef PlayerIndex

953 IonutCava picture IonutCava Sat 28 Oct, 2017 21:57:10 +0000

[Ionut]
- Fix blinking issue by caching and hashing pipelines to that we don’t overwrite pipelines used by other elements