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Divide-Framework

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Entry Size Revision Updated
Debugging 993 Sun 10 Dec, 2017 20:07:57 +0000
Headers 997 Tue 12 Dec, 2017 19:42:22 +0000
Math 996 Tue 12 Dec, 2017 17:16:54 +0000
MemoryManagement 890 Sun 14 May, 2017 20:54:59 +0000
Networking 919 Wed 26 Jul, 2017 22:37:18 +0000
Resources 993 Sun 10 Dec, 2017 20:07:57 +0000
TemplateLibraries 993 Sun 10 Dec, 2017 20:07:57 +0000
Time 971 Mon 13 Nov, 2017 22:49:24 +0000
Application.cpp 5.4K 978 Mon 20 Nov, 2017 23:42:23 +0000
ByteBuffer.cpp 1.7K 993 Sun 10 Dec, 2017 20:07:57 +0000
Configuration.cpp 6.5K 971 Mon 13 Nov, 2017 22:49:24 +0000
Console.cpp 6.2K 993 Sun 10 Dec, 2017 20:07:57 +0000
EngineTaskPool.cpp 2K 914 Thu 06 Jul, 2017 21:50:27 +0000
GUIDWrapper.cpp 281 bytes 997 Tue 12 Dec, 2017 19:42:22 +0000
Kernel.cpp 35K 1003 Tue 19 Dec, 2017 17:08:06 +0000
PlatformContext.cpp 2.3K 976 Sun 19 Nov, 2017 23:10:18 +0000
RingBuffer.cpp 881 bytes 904 Sun 25 Jun, 2017 21:38:57 +0000
StringHelper.cpp 2.8K 955 Sun 29 Oct, 2017 20:45:04 +0000
TaskPool.cpp 8.1K 945 Wed 13 Sep, 2017 11:50:59 +0000
WindowManager.cpp 16.7K 999 Thu 14 Dec, 2017 00:27:08 +0000
XMLEntryData.cpp 1.2K 893 Sun 18 Jun, 2017 17:33:07 +0000

Commits for Divide-Framework/trunk/Source Code/Core

Revision Author Commited Message
1003 IonutCava picture IonutCava Tue 19 Dec, 2017 17:08:06 +0000

[Ionut]
- GUI cleanup

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

997 IonutCava picture IonutCava Tue 12 Dec, 2017 19:42:22 +0000

[Ionut]
- Fix chaiscript 6.0 port related issues
- Fix GUIDWrapper ghost member that was causing linking errors

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

991 IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000
990 IonutCava picture IonutCava Tue 05 Dec, 2017 17:20:10 +0000

[Ionut]
- Some SceneGraph and SceneGraphNode cleanup

989 IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system