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CommodityUtility

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´╗┐namespace CommodityUtility
{
    partial class AddSalePrice
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.label1 = new System.Windows.Forms.Label();
            this.textBox1 = new System.Windows.Forms.TextBox();
            this.btnOK = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(18, 13);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(176, 13);
            this.label1.TabIndex = 0;
            this.label1.Text = "Enter Total Sale Price of Commodity";
            // 
            // textBox1
            // 
            this.textBox1.Location = new System.Drawing.Point(56, 40);
            this.textBox1.Name = "textBox1";
            this.textBox1.Size = new System.Drawing.Size(100, 20);
            this.textBox1.TabIndex = 1;
            // 
            // btnOK
            // 
            this.btnOK.Location = new System.Drawing.Point(69, 81);
            this.btnOK.Name = "btnOK";
            this.btnOK.Size = new System.Drawing.Size(75, 23);
            this.btnOK.TabIndex = 2;
            this.btnOK.Text = "OK";
            this.btnOK.UseVisualStyleBackColor = true;
            this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
            // 
            // AddSalePrice
            // 
            this.AcceptButton = this.btnOK;
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(213, 127);
            this.Controls.Add(this.btnOK);
            this.Controls.Add(this.textBox1);
            this.Controls.Add(this.label1);
            this.Name = "AddSalePrice";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
            this.Text = "Sale Price";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox textBox1;
        private System.Windows.Forms.Button btnOK;
    }
}

Commits for CommodityUtility/AddSalePrice.Designer.cs

Diff revisions: vs.
Revision Author Commited Message
3 wysperia picture wysperia Thu 14 Jul, 2011 20:21:16 +0000

Version 1.0